I don't hold any hope for Sonic, because they've promised the same things as before. In fact the 3D Sonic wasn't the problem, I mean Sonic Adventure was great.
The problem was how they tweaked Sonic and made shit too gimmicky. First they add an assload of shitty characters among other things, then that Werewolf nonsense that had no business being in a Sonic game. You could very well make a Sonic game in the same fashion as say Crash Bandicoot on acid. Seriously, the only people who need to be in this new game are; Sonic, Tails, Robotnik, and Knuckles, and the little animals that come out every time you kill a robot. Fuck Shadow...fuck him in the ear.
Greg the White wrote:
I will love the world when we can all admit that Clayfighter sucked, but we were too young to discern at the time it came out.
Ah yes, that was a disaster when I rented it. I knew I was in trouble when I couldn't beat Helga, the first person you fight. I too, have also not played 63 1/3.
username wrote:
Quote:
Nintendo Announces Excitebike: World Rally for WiiWare
Nintendo used its dedicated Wii channel to its potential today, unveiling a new sequel to a classic and beloved franchise. The announcement trailer (above) is for Excitebike: World Rally; surprisingly, the game is already set for release on November 9. A short video shows off its 2.5D look, and the announcers also stated it will include a track editor and optional motion controls. The announcement also came with a nice treat for Excitebike fans, in that the game will include online multiplayer support, most likely in a similar fashion to Mario Kart Wii.
More details are said to be forthcoming, but given that it's going to release in a few weeks, we don't have long to wait to find out more for ourselves. Check out the trailer above and let us know what you think of the new look.
Seems like a cool idea, I never knew why Excite Bike had such a cult following, I mean it was decent but not anything special. I never played Excite Truck for Wii, is that decent at all?
yeah it's pretty fun
Rydog
Title: Dragon Slayer
Joined: Aug 11 2009
Location: Massachusetts
Posts: 1511
Posted:
Oct 27 2009 10:21 am
Excite bike ruled because you could build your own track, I built tracks more than I actually raced. If this game plays with a little less aggravation than the NES one, I will love it to shit.
Nekkoru
Title: Polish Pickle Wench
Joined: Jan 25 2008
Location: Warsaw, Poland
Posts: 1319
Posted:
Oct 27 2009 11:32 am
Will you be able to save your motherfucking tracks?
I'm still waiting for that potential product development, Nintendo.
I now bestow upon you the title of Most Awesome Person.
username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16135
Posted:
Nov 06 2009 10:04 pm
Quote:
Smash TV Sequel May Be On The Way
Retro updates are all the rage these days, so what's next on the docket. According to the veteran developer Mark Turmell, it may be Smash TV.
In an interview on Retrogaming with Racketboy, the Smash TV programmer discussed the game at length, and also made mention of a potential sequel. Unfortunately, while it appears that the 3D revival actually made it into the programming stages, progress was halted when the situation at Midway deteriorated.
Smash TV was an arcade game originally developed in 1990 that depicted a violent game show. It was eventually ported to a number of systems, including the Sega Genesis and Super NES, and is fondly remembered for its difficulty and catchphrases like, "I'd buy that for a dollar!"
With Warner Bros. interested in developing older IPs, Turmell expects that the sequel will be made eventually, especially considering the popularity of twin-stick shooters on XBLA and PSN. With luck, we'll have the chance to win big money and big prizes soon enough.
yeah, lets hope it comes out better than narc did...
Slayer1
Title: ,,!,, for you know who
Joined: Sep 23 2008
Posts: 4274
Posted:
Nov 07 2009 03:04 am
FNJ wrote:
yeah, lets hope it comes out better than narc did...
I liked NARC since it was worth the 5 bucks I popped it out for, but I feel sorry for those that spent the full 20. The only real redeeming parts was Micheal Madison as a Voice actor, but it had pretty much nothing to do with the original NARC. I just would have loved to kill hobos in 3D in that game.
username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16135
Posted:
Mar 10 2010 11:22 pm
bump mcgee
Quote:
Capcom recently dropped off their upcoming downloadable double-pack that includes updated versions of Final Fight and Magic Sword, so we went ahead and put up some gameplay clips for your viewing pleasure. The entire package is slated for an April release and a price point has yet to be announced.
Magic Sword fills me with great nostalgia. It makes my heart yearn for bygone days when adventurers climbed towers cause there was evil there, and they were filled with iconic and illogically placed monsters in rooms jutting with traps and hazards.
username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16135
Posted:
Mar 11 2010 11:47 am
RobotGumshoe wrote:
Magic Sword fills me with great nostalgia. It makes my heart yearn for bygone days when adventurers climbed towers cause there was evil there, and they were filled with iconic and illogically placed monsters in rooms jutting with traps and hazards.
me too
Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load
Ash Burton
Title: AshRaiser
Joined: Nov 10 2008
Location: Florida
Posts: 1044
Posted:
Mar 11 2010 01:35 pm
Final Fight Double Impact? Son of a....
joshwoodzy wrote:
Ash is probably just home humping his SNES collection.
Ba'al
Title: Zerg Zergling
Joined: Mar 02 2008
Location: Uranus
Posts: 2286
Posted:
Mar 11 2010 07:57 pm
Eh, I have Final Fight and Magic Sword on the Classics Collections.(Awesome stuff, btw.)
username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16135
Posted:
Mar 30 2010 12:33 am
Quote:
After Burner Climax Launching April 21
After Burner's current-generation revival is less than a month away. Sega has announced a date and price for the arcade port, which is slated to hit Xbox Live Arcade and PlayStation Network in the latter part of April.
After Burner Climax will be available for download on XBLA for 800 Microsoft Points ($10), and $9.99 on the PlayStation Network. It is an update of the classic shooter that served as an arcade fixture for more than two decades.
The update will feature three planes and some 20 missions. It first arrived in Japanese arcades back in 2006.
Look for After Burner Climax on XBLA on April 21, with the PSN version to follow when the PlayStation Store updates the day after.
and Ogre Battle 64 came out on the VC today. anyone ever play that game? was it any good?
Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load
username
Title: owner of a lonely heart
Joined: Jul 06 2007
Location: phoenix, az usa
Posts: 16135
Posted:
Jul 26 2011 10:14 pm
bumping this cuz of this remake. not sure how big of news this will be, so i figured i should bump instead of make a new thread.
Quote:
Double Dragon II 3D Remake Headed to XBLA
Double Dragon II: The Revenge, the old Technos Japan beat-em-up from 1988, is being revived for a 3D remake on Xbox Live Arcade. Now known as Double Dragon II: Wander of the Dragons, the game is based on the arcade version, not the reworked NES one, and is being developed by Barunson Interactive for release this September.
According to Co-Optimus, Wander of the Dragons will have entirely new art but still features the old brothers, Billy and Jimmy Lee, as well as many of the old enemies and weapons (those available include knives, grenades, and two-by-fours) fans will remember. A new combo system and diving knee kick move is joined by the return of the old cyclone kick, making it sound as if the game will offer a bit more nuance than a direct port would allow for.
It'll need that depth with a 1,200 Microsoft Point ($15) price tag. Besides a four-player Versus mode and Survival mode (where players fight off waves of enemies for as long as possible), the Story mode features two-player co-op support. However, Co-Optimus says online play has yet to be guaranteed, which could be a really damper on what otherwise sounds like an intriguing remake.