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Silent Hill: Downpour


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Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Mar 30 2012 12:22 am Reply with quote Back to top

So I was rather skeptical about the game before it came out, not only because Team Silent (which has had a rotating cast of participants over the years, but still) didn't work on it, but also because series producer & soundtrack composer Akira Yamaoka wasn't working on it. However, I am more than pleased to report that, after beating it and getting 3 of the 6 endings, it's surprisingly great.

My thoughts on the elements the series is known for (as well as some other important elements of the game):

Story:
One of the main reasons why I love the Silent Hill games is because they tend to be overflowing with psychological themes, symbolism, and metaphors, and I was delighted to find that Downpour is loaded with all of that. In fact, I'd go as far to say that it has the third-most "deepest" storyline in the series, after SH2 and Shattered Memories. Like the other games in the series, the final act of the game has a bunch of pretty shocking revelations and plot twists that give replays of the game a new perspective. I won't spoil anything, but rest assured, Murphy (and the rest of the characters) has just as many issues to deal with as the rest of the series' protagonists, and the monsters, locations, and events of the game reflect that. Also impressive is the number of homages and references to the previous games Downpour has; while Murphy has no relation to previous characters, Downpour definitely takes place in the same continuity as the rest of the games.

Gameplay:
Like the other Silent Hill games, the game is basically divided between fighting (or running, if that's your preference), puzzles, and wandering, so I wouldn't go into Downpour expecting a major change in that regard. I'm going to be blunt: the combat in Downpour is not so great. In fact, it's the one aspect of the game that I thought was less than stellar. It's kind of like Condemned in that most of it is melee combat and you take turns with the enemy attacking and blocking and countering, but not only does the game not have any kind of combo system, but if an enemy hits you hard enough while you're blocking they can stun you and execute combos of their own, which led to some intensely frustrating moments as I'm an idiot who played through the game for the first time on the hardest difficulty. Not to nitpick, but I feel like the game would've benefited massively if Murphy was given the ability to dodge or strafe (which, considering literally all of the series past protagonists have been able to evade attacks in some capacity, it's strange that this one cannot). I can kind of see why they made the combat the way they did, though, if only because (minor spoiler)...:
[SPOILER:bf64bfe0a2]Which ending in the game you get directly ties to the amount of enemies you kill, i.e. killing as few enemies is the "moral" thing to do. Basically, the combat is cumbersome because Murphy (a physically average guy with little to no past experience with fighting) sucks at combat, not the player. I still find it frustrating, though.[/SPOILER:bf64bfe0a2]
The puzzles are still mind-bending and fun to accomplish (one puzzle involving turning a room upside-down to get to different areas comes to mind). The "aimless wandering" aspect of the game is flavored with a crapload of sidequests that extend the duration of the game a surprisingly large amount of time; I finished about half of the sidequests in the game and my total time at the end came to about 11 hours.

Environments:
The main theme of Murphy's underworld is water; everything is sopping wet (which has a lot to do with the storyline that I won't reveal), and bottomless lakes, water wheels, and (interestingly enough) clock imagery are all over the place. Again, in the past games the "otherworlds" manifest the characters' psychological issues and overall mentalities, and the otherworld in Downpour symbolizes a lot of Murphy's problems. A lot of moments in the otherworld are genuinely scary - the chase sequences and a section involving a giant clock come to mind.

Music:
The series music (normally done by Akira Yamaoka) has always been absolutely fantastic, and easily my favorite video game music. I was upset when I heard that Akira Yamaoka was no longer providing the soundtracks, but thankfully the soundtrack to Downpour is nevertheless excellent. The composer this time around is Daniel Licht (who some of you may know as the soundtrack composer for the Dexter TV series). The soundtrack isn't quite as noisy or mechanical-sounding as the games' previous soundtracks, but it still maintains the ambient, drone-y atmosphere the series is known for.


So yeah, I'd highly recommend Downpour. In terms of the whole series, at this point I'd probably rank it SH2 > SH3 > Shattered Memories > Downpour > SH4 > Homecoming > SH1 > SH0. I definitely look forward to Vatra making more Silent Hill games in the future, as they've more than proved that they have what it takes to do justice to the series.


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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Mar 30 2012 12:50 am Reply with quote Back to top

My roommate and I are sharing his copy (I'm not allowed to beat it until he does), and I'm enjoying it a lot so far. The only complaints I have are technical glitches here and there, and the monsters aren't very inspired, but I love the music, writing, atmosphere, and especially the puzzles. The combat system is also more manageable without removing challenge like what happened with Homecoming.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
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sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Mar 30 2012 01:03 am Reply with quote Back to top

I'm still not sold on this game. Much like Homecoming, it looks like a poor immitation of a Silent Hill game. I kind of hope they make another Shattered Memories. I think with a little bit of combat added to it, it'd be a great way to reboot the series in a new way. I'd rather get a reboot with a new style because I don't ever see them getting back to the standards of the first three games.


Shake it, Quake it, Space Kaboom.
 
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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Mar 30 2012 01:59 am Reply with quote Back to top

I'll admit that the first four fit together really tightly in style and tone, and that most of the others feel off in comparison. This one at least feels unique. While Homecoming and Origins pandered too much for me to really consider them part of the series, I like how this one explores a new area of Silent Hill. It allows them to use new characters and settings while still loosely tying into the original series. One thing developers aren't getting is the monsters. I see Vatra trying to explain the symbolism for these new monsters, but my problem is that a) they are not scary or disturbing b) the symbolism they seem to be trying to convey feels stretched. This is seriously my only major complaint with the game. Anything else like glitches or Murphy's inability to not lose his fucking flashlight are all nitpicks that don't really affect my overall view on the game.

Overall, I don't think we'll get the feeling old games back. They existed in their own bubble, and were awesome. There have been hiccups since then, but I think the developers have hit some cool things that could bring the series back into a stride (I have played ShatMem since our last talk Cam, and I'm kind of "ehh" on it, but it's certainly miles ahead of Origins and Homecoming though). Vatra did a good job for taking over a beloved series, and I hope they get a second shot to put all they have into another game.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
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Kacen
Joined: Dec 18 2007
Location: Face 2 Face
PostPosted: Mar 30 2012 02:09 am Reply with quote Back to top

I didn't hate Homecoming like most other SH fans. I didn't like the movie references or the shoehorning of pyramid head into the plot, however I do admit fighting Order soldiers was interesting. Otherwise I think it was solid. People were complaining about too much emphasis on "fighting"; let's face it, previous Silent Hill games had stiff, terrible fighting. This game wasn't anymore "focused" on fighting, it just allowed you to fight better.

Regardless Downpour looks interesting, hope it comes out for PC as I do not own an X-Box or PS.


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aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
PostPosted: Mar 30 2012 03:28 am Reply with quote Back to top

I think I'm going to end up picking this one up shortly. From what I've seen, their next one is going to be a Vita exclusive? That's a bit of a shame.


Who likes role-playing games? Me. Way too goddamn much.
 
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