| Author |
Message |
Vaenamoenen
Joined: Mar 18 2010
Location: Tuonela
Posts: 299
|
I thought cloud gaming was the next big format.
|
|
|
  |
|
GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
|
| Vaenamoenen wrote: |
| I thought cloud gaming was the next big format. |
VDI is pretty much the same thing.
OnLive is a great example of a gaming specific VDI/Cloud experience.
|
|
|
   |
|
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
|
| GPFontaine wrote: |
They aren't getting rid of media. They are getting rid of optical media.
Read the article and see "removable solid-state storage card" which would effectively be a SD card. No one bitches about the DS or Vita games coming on solid-state storage.
Eventually we'll be going VDI.
Accept it now and you'll be ok. |
Ah, i see. Now i care even less...
|
|
|
  |
|
JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
|
I feel I don't have to accept the fact that games will be discless in the future because I've become disconnected to gaming as a whole and concentrating on my own little corner of it. I feel I'm at an age where I'm starting to care less and less about games themselves, and just happy to see the companies I care about do well. I'll probably not play new games at all within a decade and just be happy I was a part of a great scene at it's peak.
|
|
|
   |
|
Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
Posts: 4637
|
| Syd Lexia wrote: |
| Unless there's a huge price drop in games, pass. I'm not paying $60 for download-only games. |
A thousand times, this. There is no freaking way I'm spending that much for a game. If the next Xbox doesn't have a disc drive, then I'm moving over to Playstation (under the assumption that it will have a disc drive).
I have no problem with having games only in a digital format, but the problem is that a lack of physical copies eliminates the possibility of getting games used, which is the only way I can buy games since college has made me dirt-poor.
|
|
|
  |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
|
|
     |
|
aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
|
| JoshWoodzy wrote: |
| I feel I don't have to accept the fact that games will be discless in the future because I've become disconnected to gaming as a whole and concentrating on my own little corner of it. I feel I'm at an age where I'm starting to care less and less about games themselves, and just happy to see the companies I care about do well. I'll probably not play new games at all within a decade and just be happy I was a part of a great scene at it's peak. |
See, I feel the opposite way at this point, though I can certainly understand your opinion, and I like that, especially because I believe we're roughly the same age. Even passively, as it's usually watching my wife play rather than playing myself, I feel that rather than being at it's peak, the video game 'scene' is currently enjoying it's 'awkward teenage' phase, where there's going to be a lot of hits and misses as it 'struggles to define itself', so to speak.
You had it's infancy and young childhood (First through early third generation) where it was relatively limited in it's expressive and comprehensive capabilities (kill screens, straightforward storylines, rudimentary and cartoony graphics [albeit with some exceptions, as you could have with any precocious child]).
Next came it's late childhood/tween years of improved comprehension/communicative abilities and expansion towards independent mobility and growth (fourth and fifth, with a growing emphasis on portability, improved graphics/storylines and overall more 'mature' content, added control complexity, not to mention a rapid upswing in societal integration [ubiquity, expanded player demographic and more 'acceptability' in the mainstream]).
Now, in the last ten years or so, right in the sixth/seventh generations, it's been, as I'd stated, in it's painful teen years, where it's jockeying with increasing real-life pressures and tasks, as well as rivalries with other teens (platforms: does it play movies/cds/get streaming downloads/allow for intercommunication between players and online multiplayer formats? Can it compete with smartphones/tablets/PCs?) and trouble with 'authority figures' (game piracy and content concerns, ones that'd caused some trouble during it's earlier years but weren't as much of a focus). It's got new avenues of expression (growing user-created content, non-standard controls like IR tracking/motion or voice control) and it's more style conscious (high-definition output, nearing far side of Uncanny Valley phenomenon graphics).
As far as I see it, the future's going to be a fucking blast, depending on the choices that get made when the video game field REALLY 'grows up'. There's wild potential, like AR overlay format, user(s)-defined events occurring in real-time that shape any particular game's overarching story, a complete absence of peripherals, etc. It's got me excited as fuck just thinking about it. And, just like peers who 'grew up with these kids', sometimes we have to let go of our preconceived notions as to how they should turn out, because children rarely end up exactly how everyone thought they would be. Still, in it's totality, the video game industry/movement/whatever is still, as far as I'm concerned, a pretty 'good' fucking kid. If it gets to grow up in a relatively organic fashion without too many people telling it what it has to do, I think we'll all be surprised where it goes from here on out.
|
 Who likes role-playing games? Me. Way too goddamn much. |
|
  |
|
JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
|
I definitely didn't mean the "peak" that I was speaking of was now, I meant the NES /SNES/90's PC Gaming era. My bad.
|
|
|
   |
|
aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
|
| JoshWoodzy wrote: |
| I definitely didn't mean the "peak" that I was speaking of was now, I meant the NES /SNES/90's PC Gaming era. My bad. |
It's all good. I just can't see that as a peak of any sort, given how far things've come, unless you're kind of viewing things as a wave. Again, though, that's just a difference in opinion, and again, maybe it's just me, but I'll take Fallout 3 over Fallout 2 any fucking day of the week. Now, on another part of the subject:
| Cameron wrote: |
| Syd Lexia wrote: |
| Unless there's a huge price drop in games, pass. I'm not paying $60 for download-only games. |
A thousand times, this. There is no freaking way I'm spending that much for a game. If the next Xbox doesn't have a disc drive, then I'm moving over to Playstation (under the assumption that it will have a disc drive).
I have no problem with having games only in a digital format, but the problem is that a lack of physical copies eliminates the possibility of getting games used, which is the only way I can buy games since college has made me dirt-poor. |
I don't think, especially with the expansiveness of the US market demographic as well as the current and long-term depression/recessionary outlook of the US economy, coupled with the fact that there'd be a lack of physical media, that the companies could possibly justify maintaining prices like that. If you look at the cost of full DLC games such as Gotham City Impostors or even what they're offering new titles for as DLC vs. physical copy (seems to average about ten bucks even after a few weeks in terms of price difference), I'm almost positive it'd scale downwards as they wouldn't be dependent on brick-and-mortar retailers to move the product and wouldn't have physical shipping/production costs to offset. And I think that attitudes, such as your own, would be a firm indicator that if they tried to, their business model would be relatively fucked by consumer backlash.
I don't really think that
|
 Who likes role-playing games? Me. Way too goddamn much. |
|
  |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
|
Agree with Josh. And if anything, the switch from cartridges to discs was the awkward teenage years. Soooo many failed consoles in that era.
But the teenage years of video gaming are gone. Long gone. Games have reached adulthood already, and they're getting read to enter that awkward phase where they're in their 40s and they didn't really take care of themselves, and they're about to have a heart attack and a couple of strokes. And the worst part is, they don't see it coming. They keep saying they're going to eat healthier and maybe a join a gym, but they're never going to. So they're going to end up in the hospital. They won't die, but they're going to take a beating and there's going to be a long road to recovery.
|
|
|
     |
|
JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
|
Agreed.
Now, when it comes to wanting to play Fallout 3 over Fallout 1 or 2, or any other sequel/reboot/re-whatever, I can understand that but don't agree. Games just felt magical back then. You felt so immersed in games when you were younger and nothing else seemed to matter. As an adult, I can't remember the last time I was immersed in a game like that and just feel like I'm grinding to hurry up and get to the end. Immersion is just a silly buzzword now it seems.
Skyward Sword looked so fucking amazing in every single regard. If I would have seen that kind of shit as a kid, my mind would have fucking exploded. Now? It just felt like another Zelda sequel. That's what I mean when I feel like I'm becoming disconnected with gaming as a whole.
Of course, I will always and forever be a Nintendo fan first and foremost over everything, even if I'm not buying every single game for it's current system. They will always have my support.
|
|
|
   |
|
Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
Posts: 3112
|
Maybe it's not games, but the fans. Nintendo fans shit on anything that's not retro-y, PC gamers shit on anything that they didn't get for free, PS3 owners shit on anything not exclusive to their console, and Xbox owners can't go without killing Russians/Arabs for ten minutes without shitting themselves. We all go in with these high expectations, where we either try to re-live our childhoods or want feel like we're being thrust into the future when it will never meet either expectation. I'm actually enjoying what we have now. There are incredibly talented individuals working in the industry messing around with all kinds of cool stuff in order to make better and better games.
We live in a time when Cave Story and Super Meat Boy can share the industry with Skyrim and Mass Effect. With both massive budget AAA titles and the ability to make and distribute something great in your basement, we're seeing a varied, massive amount of creative output unlike anything seen in the medium. I'm having more fun than I've ever had picking stuff off of Steam, PSN, XBLA, and the internet. We also have emulators and fan translations so we can play games from the past that we played, wanted to play, or never had the chance to play.
Hell, I figured you'd all be psyched that we're basically going back to cartridges, in a way.
|
 So here's to you Mrs. Robinson. People love you more- oh, nevermind. |
|
  |
|
Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
Posts: 1761
|
I don't have any moral objection to DL-only games. I just don't know if I like the idea of being at the mercy of my internet connection or the servers on which the games are based. That said, I think it's inevitably the way we're heading. I'm not sure if it will be the next generation or the one after, but disks aren't too much longer for the world, me thinks.
|
 Sydlexia.com - Where miserable bastards meet to call each other retards. |
|
  |
|
aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
|
| JoshWoodzy wrote: |
Agreed.
Now, when it comes to wanting to play Fallout 3 over Fallout 1 or 2, or any other sequel/reboot/re-whatever, I can understand that but don't agree. Games just felt magical back then. You felt so immersed in games when you were younger and nothing else seemed to matter. As an adult, I can't remember the last time I was immersed in a game like that and just feel like I'm grinding to hurry up and get to the end. Immersion is just a silly buzzword now it seems.
Skyward Sword looked so fucking amazing in every single regard. If I would have seen that kind of shit as a kid, my mind would have fucking exploded. Now? It just felt like another Zelda sequel. That's what I mean when I feel like I'm becoming disconnected with gaming as a whole.
Of course, I will always and forever be a Nintendo fan first and foremost over everything, even if I'm not buying every single game for it's current system. They will always have my support. |
See, and I think it's pretty cool we can be on opposite sides of the spectrum on this, because it really shows that gaming draws all types. I loved Fallout, especially 2, don't get me wrong, it was quirky and definitely fun, but at the end of the day, I guess it just didn't have the same draw for me. There was more of a sense of detachment there, and maybe it was because of the viewpoint or the fact I was playing it on my parents' shitty computer, but compare that to how I reacted to Fallout 3 on the 360? I felt like, boom, I'm in the post-apocalyptic wasteland, bitches! It's much the same with Skyrim; magic or not, I've never had a videogame where I felt like I was watching a movie, or where I was constantly curious as to what'd happen next, or wanted to take pictures of the view from a certain mountain peak.
I dunno. Getting back on topic a little, I don't think I'd be horrendously disappointed if games went to a DL only venue from here on out, although it's nice to be able to trade them in for cash when I'm broke. I think at some point, though, and relatively soon, it's really going to be unavoidable, as we've got an entire generation who's never lived without the Internet reaching the age of majority.
|
 Who likes role-playing games? Me. Way too goddamn much. |
|
  |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
|
Greg, I appreciate the indy scene.
What I am talking about is the big budget studios, primarily. The big developers for the most part, are greedy and poorly managed. They spend ridiculous amounts of money making games, then use it as justification to rip off the consumer, whether it be through excessive DLC, Day One DLC, or re-releasing the same game over again with slightly more content. There is also this idea games don't have to be good. Mass Effect 3 and Dragon Age 2 weren't designed to be good, they are half-assed games that trade on the names attached to them. Companies trying to build franchises, and if they can't, they simply reboot their old ones and promise you the franchise will be "good like it used to be".
Are there people out there doing exciting things with games? Absolutely. Is this reflected in the mainstream commercial industry? Not especially.
Going back to what aeonic said again, because it really sticks in my craw, games are not going to better in 10 years. They made good games 10 years ago, they make good games now, and they'll make good games 10 years from now. But better? Absolutely not. Different? Yes. Better? No.
I want to reiterate that games are NOT in their adolescence. They are in full-fledged adulthood. The question is, where do they go from here? Do they mature gracefully like Christopher Lee has? Or do they become a fat, obnoxious caricature of their former glory, like Robert DeNiro has? It could go either way. Hopefully it goes the Christopher Lee route.
|
|
|
     |
|
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
|
What i like about the older games, speaking of 8bit to 16bit, is that they are easely accessable. The games today somehow manage to make you feel a bit overwhelmed. The controls, the story, the whole pace of the game. It's always a tiny bit too much for me and kinda blocks the way of simply enjoying the game.
|
 it was the best of times
it was the blurst of times |
|
  |
|
sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
|
Let them do what they want, I ain't buying shit from the next generation.
|
 Shake it, Quake it, Space Kaboom. |
|
  |
|
justdrop
Title: Supreme Overlord
Joined: Jan 11 2012
Location: Philadelphia
Posts: 558
|
Gaming is slowly replacing film, in my opinion. Companies want compelling stories, not your generic rom-com. The biggest difference, though, is the gaming industry has mostly gotten its' remakes out (relatively) early on in life.
|

"You have enemies? Good. That means you've stood up for something, sometime in your life."- Winston Churchill |
|
   |
|
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
|
The thing is, the vast majority of games don't have compelling stories. They either have convoluted bullshit stories (any Resident Evil, any Mortal Kombat, any Metal Gear Solid) or they borrow heavily from popular stories in other genres (Dead Rising, any Uncharted game, Heavy Rain).
People are usually willing to let it slide though, because they're more invested in the story since their actions as player help shape the story.
|
|
|
     |
|
justdrop
Title: Supreme Overlord
Joined: Jan 11 2012
Location: Philadelphia
Posts: 558
|
I agree with that
|

"You have enemies? Good. That means you've stood up for something, sometime in your life."- Winston Churchill |
|
   |
|
aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
|
| Syd Lexia wrote: |
Greg, I appreciate the indy scene.
What I am talking about is the big budget studios, primarily. The big developers for the most part, are greedy and poorly managed. They spend ridiculous amounts of money making games, then use it as justification to rip off the consumer, whether it be through excessive DLC, Day One DLC, or re-releasing the same game over again with slightly more content. There is also this idea games don't have to be good. Mass Effect 3 and Dragon Age 2 weren't designed to be good, they are half-assed games that trade on the names attached to them. Companies trying to build franchises, and if they can't, they simply reboot their old ones and promise you the franchise will be "good like it used to be".
Are there people out there doing exciting things with games? Absolutely. Is this reflected in the mainstream commercial industry? Not especially.
Going back to what aeonic said again, because it really sticks in my craw, games are not going to better in 10 years. They made good games 10 years ago, they make good games now, and they'll make good games 10 years from now. But better? Absolutely not. Different? Yes. Better? No.
I want to reiterate that games are NOT in their adolescence. They are in full-fledged adulthood. The question is, where do they go from here? Do they mature gracefully like Christopher Lee has? Or do they become a fat, obnoxious caricature of their former glory, like Robert DeNiro has? It could go either way. Hopefully it goes the Christopher Lee route. |
I think, Syd, where the problem is is that I'm not saying games will be better in ten years; as much as I'm more a fan of current games, there's still some fucking classics that blow the dick off of anything out there nowadays, and there's always boatloads of shit churned out with the gems. I'll still always fondly remember when I accidentally erased my cousin's save state on FFI and had to play it for over thirty hours one weekend to get back to where he was at, or the time I first played Kickle Cubicle, or the epic adventure that was FFVII, things like that. If anything, I was indicating how different they'd be, and I still think that they've got a vast amount of room for growth, which is the reason I don't believe they're in their 'adulthood' yet.
Despite the advent of better technology, you're still playing on a piece of hardware attached to a television, as much as you were with an Atari 2600 (this is, for the moment, ignoring portables, which are effectively just hardware with a small screen, bells and whistles notwithstanding). My contention is that the medium of play itself is still evolving, and in another four or five generations, will be completely unrecognizable, even to those of us who haven't succumbed to dementia by then. As justdrop stated, and I fully believe as well, gaming seems to be replacing film. As you stated, games provide players with a means of interacting with a story that's otherwise static, like a film. The one thing that's missing from the gaming experience is direct, personal and meaningful interaction with the game environment (or at least the realistic simulated sensation of such); the Kinect/Wii/Move are changing that, for certain, but right now, it's still a baby step, and you're still shackled to a room and a television for the most part. Technologies like AR overlays or VR simulation or, fuck, I don't know, if you really want to get futurey, direct neurological simulated sensory imput, those are means of bridging that gap between partial/peripheral involvement and full-on immersion, an introduction of absolute fantasy storytelling into the mobile, physical world. That, to be honest, is where I think it's going, but I could be totally fucking wrong.
|
 Who likes role-playing games? Me. Way too goddamn much. |
|
  |
|
Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
Posts: 3112
|
I get it, Syd, I really do. For every big studio run and financed by gamers, there are 10 gaming factories run by business majors and Wal-Mart reps. But those studios that do take a chance frequently get passed over because we as gamers like to stick to what's comfortable.
I think the best thing we can do is negotiate with publishers over the $60 price tag for new games. Some companies like Rockstar and Bethesda, who release gigantic, high-production games, can pull it off, while other companies that try to take chances with their major releases need to realize that people aren't going to spend $60 on a "maybe" (odds are they'll then buy it used if they do eventually get it). I figured the success of Deadly Premonition would get more game publishers to try to emulate that instead of the possibility of dumping money into a project that doesn't stand a chance at full retail price. I think the whole "tablets will replace gaming forever" argument is a pile of bullshit, but we can learn from them in that people will give any game a shot as long as the cost (as little as $1) is worth the risk of the game being either bad or good.
|
 So here's to you Mrs. Robinson. People love you more- oh, nevermind. |
|
  |
|
Ice2SeeYou
Title: Sexual Tyrannosaurus
Joined: Sep 28 2008
Location: South of Heaven
Posts: 1761
|
I seem to be in the minority on this, but I feel like gaming is better than it's ever been. I'm pumped to see what the future holds.
I'm 31 years old, so I played all the same games and had all the sames systems that most of you had. And while I do get that warm, fuzzy feeling when I think back to the games I enjoyed on the NES, SNES and Genesis, I think it comes more from a nostalgic feeling for that simpler time in my life when I had no real responsibilities and had the freedom to be fully absorbed in my own little 8 or 16-bit world.
While there is a ton of repetitive and derivative crap being peddled by game makers nowadays, I feel like some of the best games I've ever played have come out in just the last few years. Skyrim, Red Dead Redemption, Fight Night Champion, Mass Effect, Dragonage, Arkham City, etc. Of course everyone has their own tastes, but I think that some people are so bitter that the Halo/COD crowd seems to define gamers to the casual population that they're unwilling to recognize the truly great stuff that is available nowadays.
|
 Sydlexia.com - Where miserable bastards meet to call each other retards. |
|
  |
|
|
|
|