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Beach Bum
Joined: Dec 08 2010
Location: At the pants party.
Posts: 1777
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I don't really remember it by shapes or letters, color is better and much quicker for me. I personally think the PS3 controller is my favorite one. I like the position of the buttons and analog sticks and the play over wire when charging, but the best thing is the lighter weight in my opinion. My 360 wireless controllers feel bulky and weigh a ton. It just really stood out last year when I got the PS3 that I always ended up with my controllers in my lap while playing the 360 for very long while I could hold the PS3 controllers for a lot longer without discomfort.
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
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Maybe it's the fact that I spend large portions of my day at work lifting 80-100 lb. packages, but I don't find the 360 controller bulky at all.
I have no problem with the shape or feel of the Sony controller.
My favorite game controllers ever are the N64 and the SNES controllers. The N64 design was awesome. It's a shame the analog stick was so shoddy.
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Beach Bum
Joined: Dec 08 2010
Location: At the pants party.
Posts: 1777
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Yeah it might just be the fact that I'm completely out of shape (combination of not working since deciding to go to college and a lower back injury) and have the beginnings of carpal tunnel (probably because I've spent stupid amounts of time on the computer since age 5 or 6) is what leads me to say that.
I do like the N64 controller it had a unique design, but the analog stick was rather annoying and if you didn't make sure it was perfectly in the center when the game started it was all sorts of fucked up.
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JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
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I too loved the N64 controller besides the shitty analog stick.
Also:
Xbox 360 (wired) 330g
Xbox 360 (wireless) 221g (270g incl. batteries)
Sixaxis 138g
I never thought the 360 controller was heavy or uncomfortable. I almost wish the PS3 controller was a little heavier.
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Bob Dylan`s Blues
Title: Worlds Strongest Man
Joined: Jun 08 2011
Location: Your nightmares
Posts: 520
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| Syd Lexia wrote: |
Maybe it's the fact that I spend large portions of my day at work lifting 80-100 lb. packages, but I don't find the 360 controller bulky at all.
I have no problem with the shape or feel of the Sony controller.
My favorite game controllers ever are the N64 and the SNES controllers. The N64 design was awesome. It's a shame the analog stick was so shoddy. |
Yeah it was nice not having to stretch your thumb to use the dpad or stick. The fact that it had two shoulder buttons and a trigger was great. The way it was designed made it so comfortable and easy to play most games.
And I actually really like the ps controller.
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taterfyrings
Joined: Sep 25 2009
Location: Bergen, Norway
Posts: 395
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The best controller ever is the Classic Controller Pro. That is a fact. Also both the 360-controller and the Gamecube-controller is waaaaay better than the shitty dualshock. In my opinion of course
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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
Posts: 3112
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I like the old Xbox Duke controllers the best. I guess that kind of gives an idea of how much of a freak I am, but then again if I can get someone to stop spazzing out and just relax their hands, I can usually get them to agree that it's nicer than it's given credit for.
And so far, I've gotten some games for it (slow time of the year at work, plus friends loaning me games and crap). A few of them with progress in parentheses:
Killzone 2 (beat)- Fun, great action even if it is the ultimate example of the grey/brown, gritty modern shooter. How shitty of a writer can you be if the villains are more sympathetic and better-written that my retard, neanderthal squadmates?
Uncharted 2 and 3 (beat)- A hell of a lot of fun. I see people make the "movie" comment, and while I agree, I don't say it in a negative way. It feels like I'm watching a movie, but I'm actually being a part of it while still being challenged as a player, and I think that says a lot. I especially love the idea of doing all of the acrobatics during firefights, and I think I could just play the train level from Uncharted 2 for the rest of my life.
Sam and Max Devil's Playhouse Episode 1 (beat): besides wishing that Telltale Games would either update their shit-ass 2003 game engine or just go 2D altogether, the Sam and Max games are getting much better. The new psychic elements are a nice touch (and a decent hint system without being insulting if you're stuck), and the humor is much better than the "LOL MONKEY OF DOOM"-style jokes of Season 1 and 2. Not liking the film-swapping gimmick of Episode 2 so far, though.
Infamous (made it to second city part)- Really, really fun superhero sandbox game with surprisingly good writing. I beat the first city section with 100% control in two sittings. I'm scared of going back because I'll just sink even more time into it.
Heavy Rain (played for about ten minutes before giving up)- I'll play this when I'm in a more relaxed mood, but this game did not introduce itself well. Indigo Prophecy had me accidentally killing a man in a bathroom, then trying to hide the evidence before the cop out front went on his pee break. Heavy Rain has me look at some guy's ass while he's showering. I feel like the Sixaxis is going to be especially annoying later on.
With a mix of disposable income and some actual time off lately, it's been hard to not just buy every game I see on the shelves, but the next trip I make, I want to snag up 3D Dot Game Heroes, Rochard, and a few of the PSP games on the Market.
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 So here's to you Mrs. Robinson. People love you more- oh, nevermind. |
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@om*d
Title: Dorakyura
Joined: Jul 10 2010
Location: Castlevania
Posts: 4226
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| JoshWoodzy wrote: |
I too loved the N64 controller besides the shitty analog stick.
Also:
Xbox 360 (wired) 330g
Xbox 360 (wireless) 221g (270g incl. batteries)
Sixaxis 138g
I never thought the 360 controller was heavy or uncomfortable. I almost wish the PS3 controller was a little heavier. |
What is weird about that is the fact that the wireless 360 controller feels significantly heavier to me than the wired 360 controller. I think the wireless feels a bit lighter if you use batteries (AAs) than the solid battery packs, but still heavier than the wired controller, unless the weight of the wire itself is included in those weights that are listed.
I also agree that the sixaxis should have a bit more weight to it. It is so light it makes it feel a bit cheap.
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Beach Bum
Joined: Dec 08 2010
Location: At the pants party.
Posts: 1777
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Weird I could have sworn the wired was lighter than the wireless, because I end up using the wired since I never have batteries on hand and it burns through them so fast. Maybe there is a lot of weight in the cord you don't feel while using it.
I think the only thing I'd change about the sixaxis is that it feels like if Dark Souls pissed me off enough I could snap that thing in two with ease. Probably could use to be a little thicker about the middle.
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@om*d
Title: Dorakyura
Joined: Jul 10 2010
Location: Castlevania
Posts: 4226
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| Beach Bum wrote: |
| I think the only thing I'd change about the sixaxis is that it feels like if Dark Souls pissed me off enough I could snap that thing in two with ease. Probably could use to be a little thicker about the middle. |
I actually have snapped a sixaxis in half before in a fit of rage. I have broken probably at least one controller for every console I have owned over the years. The hardest to break were the Dreamcast controller and the Duke and S original XBOX controllers.
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Beach Bum
Joined: Dec 08 2010
Location: At the pants party.
Posts: 1777
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I've come damn close to breaking my only sixaxis in half due to that damn Dark Souls game. I think the only reason I didn't was because I was determined to beat the fucking fight and I didn't want to have to catch a bus to go get a new controller first. I think the only time I've ever broken a controller was accidentally stepping on an N64 one as a kid. Did put my knee through a wooden door once when I was like 10 or so.
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Vaenamoenen
Joined: Mar 18 2010
Location: Tuonela
Posts: 299
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| Beach Bum wrote: |
| I've come damn close to breaking my only sixaxis in half due to that damn Dark Souls game. I think the only reason I didn't was because I was determined to beat the fucking fight and I didn't want to have to catch a bus to go get a new controller first. I think the only time I've ever broken a controller was accidentally stepping on an N64 one as a kid. Did put my knee through a wooden door once when I was like 10 or so. |
I've heard that Dark Souls is even meaner than Demon's Souls. Gotta try that after I beat the earlier one. I was shocked by its difficulty, and then completely hooked. Never broken any controllers, but I've probably exhausted all the swear words in existence.
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i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
Posts: 3707
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Dark Souls IS harder than Demons Souls, in fact.
Get FF XIII. It's like a NES RPG with really good graphics. Sengoku Basara and SF 4 are also one of my favorites.
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 it was the best of times
it was the blurst of times |
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Beach Bum
Joined: Dec 08 2010
Location: At the pants party.
Posts: 1777
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| Vaenamoenen wrote: |
| Beach Bum wrote: |
| I've come damn close to breaking my only sixaxis in half due to that damn Dark Souls game. I think the only reason I didn't was because I was determined to beat the fucking fight and I didn't want to have to catch a bus to go get a new controller first. I think the only time I've ever broken a controller was accidentally stepping on an N64 one as a kid. Did put my knee through a wooden door once when I was like 10 or so. |
I've heard that Dark Souls is even meaner than Demon's Souls. Gotta try that after I beat the earlier one. I was shocked by its difficulty, and then completely hooked. Never broken any controllers, but I've probably exhausted all the swear words in existence. |
I'm not sure it is actually that much harder, all but 3 or 4 of the bosses are super weak to fire and all of them can be poisoned. The major difference is that in Demon's Souls if you couldn't win a fight no matter what you did there was almost always a cheap way to win. Take the final boss for example, you could never move after entering the fog and snipe him in the head with arrows without being attacked back. Dark Souls doesn't have very many exploits like that and the few it did are getting patched from what I've seen. The only real difference I've seen is that where Demon's Souls had certain ways to beat bosses and some pattern recognition, Dark Souls has replaced some of it with just plain cheap fights. Basically you make the slightest mistake or just plain get unlucky and you die in one hit. The Capra Demon boss fight is one of those, good luck surviving his lunge attack without either a perfectly timed roll or great magic shield.
A lot of my frustration comes from the fact that I'd built my character one way to counter certain things that I noticed early in the game. I get to the late game to find that almost none of it is useful anymore and I'm dying constantly. By the time I beat the game I'd pretty much had to change my entire style to something else, the funny thing is since I'd had to overlevel so hard to clear some of the later fights NG+ is a cake walk. Seriously the early bosses die in a couple hits and most regular enemies drop in a single hit, the later bosses still take some work but not near as much as I'd have thought. All that and the two snipers in fucking Anor Lando, their arrows will knock you off the ledges if they so much as hit your shield, fucking drove me insane until I got lucky and blasted one with Soul Spear off the fucking ledge. That was the near controller breaking moment when I managed to get close to one and was just about to finally send him to hell, and the other one hit me in the back through a fucking wall and killed me.
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Vaenamoenen
Joined: Mar 18 2010
Location: Tuonela
Posts: 299
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| i'll_bite_your_ear wrote: |
| Get FF XIII. It's like a NES RPG with really good graphics. . |
The funny thing is that FF XIII makes the ancestor from 1987 feel like super-free roaming exploration simulator.
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Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
Posts: 3112
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Yeah, I'm sure everybody's tired of hearing me whine about it, but I'm not so into JRPG's these days. Besides TWEWY, and Resonance of Fate, I hate walking down the street, getting a pointless cutscene, then walking further, getting another cutscene, etc. It's infuriating to constantly have the controller taken away from me, and if you're recommending a game to me that gets better 10+ hours in, odds are I'm not going to get it.
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 So here's to you Mrs. Robinson. People love you more- oh, nevermind. |
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Fighter_McWarrior
Title: Gun of Brixton
Joined: Jun 05 2011
Location: Down by the River
Posts: 1087
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My beef with FF XIII was that the combat system was repetitive as hell. The paradigm shift system they set up only A) gives you a minimal amount of control over your own party, and B ) make every fight look exactly the same. Everyone plays mage until an enemy is staggered. Then, everyone fights. If you need to heal, shift into a mode to heal your part. Rinse, lather, repeat.
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Beach Bum
Joined: Dec 08 2010
Location: At the pants party.
Posts: 1777
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Yeah for the most part I think I only used three main party formats outside of boss battles and a 4th when I needed some serious tanking ability by just switching one of the mages to a sentinel for the fight. Almost every fight was the same, excepting boss battles, and changing what spells I used to take advantage of weaknesses.
It was fun once you got past the whole part where you weren't allowed to wander around at all and pretty much walked in a straight line. I kind of hope when they release XIII-2 that it isn't so damn linear at the beginning because that was boring as fuck. If it turns out to be just as linear I'm willing to drop the same money I dropped on XIII for it, $17, nothing more.
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