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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
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Fresh from the news that the Vita is region-free, let's have a serious discussion about why, in 2011, the other companies (and other industries) continue to insist that region locking is a necessity.
It used to not bother me before, but the constant whining that Nintendo region-locks their consoles because they hate foreign money is driving me up the wall. By the same token, I don't think anyone realizes the sacrifices that Sony made to make their system region-free. Region locking is not about caring about the customers or pandering to the minorities. I don't claim to know exactly what they're intended to protect, but I do know that part of it is economical: keeping domestic money in their original regions is best for all involved.
People think that just because they can or don't need to read Japanese, they shouldn't be stopped from playing Japanese games at all. They may not mind the potentially offensive cultural dissonance, but they forget that they're not the ones looking out for the children. And even in the case of those games that don't require a lot of reading, I wouldn't put those games without a completely English interface by default on store shelves. They exist, but the entire game market won't change just for them.
My main problem with people fighting over it is that they're all fighting the wrong people. Region locking is much more an economic and political issue than a business issue and yet people only seem intent on fighting Microsoft and Nintendo rather than the causes that made them think they're necessary. It makes them come off as selfish and ignorant of world perceptions of video games and I don't believe that's good for anyone, least of all the minority of gamers who actually care about them. It's nice to have options and to not have to be restricted about things like this, but the industry was built from the start to keep markets segregated. We're starting to slowly see change away from this tradition, but forcing it upon anyone isn't going to solve a thing. Until the majority of customers start specifically demanding it (they don't, not by a long shot), nothing will change. Sony is leading the charge. Good for them, they get a few extra sales. But the truth is that the vast majority of gamers won't care, and so there's no incentive for anyone to actually follow through.
Please tell me there's more to it than this.
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 I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can. |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
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And here's another thing: just because a system has region locks doesn't mean that any companies are compelled to use said locks.
The most famous example of region-free games on a region-locked system in recent years have been a string of shmups on the XBox 360.
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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
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Is Nintendo enforcing it themselves? I always thought that the only reason the handhelds before 3DS didn't have region locks was that they didn't have the means to enforce it at the time.
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 I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can. |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
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I don't think any company specifically enforces it. Nintendo, might, I suppose, as there are no region-free Wii games.
Also, I don't know about this, but I've been told that the PS3 is NOT region-free. Instead, it uses a new region system designed for Blu-Ray where Japan and North America are both considered the same region. So Japanese games play on a North America PS3, but do NOT play on Australian or European PS3.
Blu-Ray has only three regions: http://en.wikipedia.org/wiki/Blu-ray_Disc#Region_codes
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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
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| Syd Lexia wrote: |
Also, I don't know about this, but I've been told that the PS3 is NOT region-free. Instead, it uses a new region system designed for Blu-Ray where Japan and North America are both considered the same region. So Japanese games play on a North America PS3, but do NOT play on Australian or European PS3.
Blu-Ray has only three regions: http://en.wikipedia.org/wiki/Blu-ray_Disc#Region_codes |
That's what I keep telling people. It was declared from day 1 that the Blu-Ray standard will have regions different from those of DVD. It's not that Sony doesn't region lock, they just do it differently. And it happens to benefit you [Americans] directly, so you don't have a reason to complain (if you even notice it's there). Does that not bother anyone else immensely?
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 I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can. |
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Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
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I imagine that region-locking is done for the same reason that some streaming video is available in some countries and not others, and for the same reasons that Capcom vs. Tatsunoko almost didn't get a North America release: because selling international distribution rights is lucrative. Someone else assumes all the localization, publishing, and distribution costs for that market, but the profits are shared between the two companies.
I dare say that unless Sony were to offer Enix a better deal, we'll never see a major Dragon Quest release on a non-Nintendo platform again, because the deal they have with Nintendo right now is too good. Enix releases the DQ in their native Japan, while Nintendo is now responsible for international releases. So Enix gets the best of both worlds. Their games see releases overseas, and they assume none of the risks. And for all the bitching people do about Nintendo and the games they DON'T give us, it's unlikely we'd have seen DQ6 and DQM:J2 if not for Nintendo. Here are the sales figures for the last three major DQ games that Enix released:
DQM:Joker sold 2.35 million units in Japan; it sold 60,000 units in North America.
DQ4 (DS) sold 1.2 million units in Japan; it sold 140,000 units in North America.
DQ5 (DS) sold 1.19 million units in Japan; it sold 80,000 units in North America.
With contrasts like that, it's no wonder that Enix was willing to give up on international distribution. And with numbers like that, it's unlikely anyone else would want to take on the international publishing rights. DQ6 sold just 41,000 units in North America. So for all the bitching people do about Nintendo, keep that in mind. They gave us DQ6, DQ9, and soon, they'll give us DQM2. And those games are very much gifts.
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The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
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That's exactly what I'm talking about. Operation Rainfall thinks that they're such big shots and that critical praise and high sales in foreign markets are all it takes to guarantee similar numbers in America when that's very rarely the case. If they're not actually doing more harm than good like I think they are, then they're simply wasting their time.
[Edit]I did some research and it turns out that due to pressure from certain governments, PS3 games actually are region-free. Makes you wonder why those governments don't pressure the other companies to do the same.
Also, here's another one regarding a certain JRPG that was released recently in Europe. People seem to think that just because a game is already out in English elsewhere, it would be trivial to send it to America. And yet they don't, because it's oh so hard to remove the "U"s from "color". What nobody seems to be telling them is that it's oh so hard to clear the international distribution rights to the English voice track because it wasn't recorded in America. We have to thank our lucky stars every time a game retains its Japanese track if it wasn't recorded in-house, because the companies that bother with that make it a point to not explain how hard it is to keep them in international releases.
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 I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can. |
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