Just got finished reading thru the "20 Worst NES Games People Actually Played" list. Whilst reading the section devoted (here I use the term "devoted" in the least affectionate sense) to Hydlide, I realized striking similarities to World of Warcraft.
In order to illustrate this, I have slightly edited this portion of the article; most proper nouns and a few non-proper ones (such as "A button") have been changed, but the rest left the same. The changed ones have been underlined.
Quote:
World of Warcraft combines a terrible fighting system with nauseatingly slow level advancement to create a game that is damn near unplayable.
...
You play as a custom character who wanders around aimlessly looking for items that might aid him in his stupid quest. To engage enemies in combat, simply walk into them while holding down the mouse button and eventually one of you will die. You can avoid damage by attacking an enemy from behind but when your enemy is a homogeneous blue blob, it's kind of hard to tell which fucking side is the back. When you start off the game, the aforementioned blobs are pretty much the only enemy that you can safely fight; you'll have to get your character to at least Level 3 before you even think about killing anything else. The problem is that you'll have to kill an absolutely ridiculous amount of baddies to advance your level, like ONE HUNDRED. It's actually closer to ninety by my count, but that's still way too many guys to have to kill for your first level advancement.
...
Also, you can't continue when you die. This is a fucking pain in the ass, because you can and will die suddenly in battle. Thus, if you haven't saved, you will be forced to start over.
...
If World of Warcraft had been a turn-based RPG, I wouldn't view this as a problem. Unfortunately, World of Warcraft is played in real time and you shouldn't have to save obsessively in a game like this. Of course, you shouldn't have ever played this game to begin with, so let's pretend it never existed. Repress! REPRESS!!!
See?
Blackout
Title: Captain Oblivious
Joined: Sep 01 2007
Location: That Rainy State
Posts: 10376
Posted:
Aug 07 2011 03:42 am
Yeah I see what you're getting at.
At least World Of Warcraft has a decent sounding name, what the fuck is a Hydlide?
At least World Of Warcraft has a decent sounding name, what the fuck is a Hydlide?
I believe it's the name of the land where the game takes place.
Alowishus
Joined: Aug 04 2009
Posts: 2515
Posted:
Aug 07 2011 10:00 am
I disagree with all the points made.
I know people on this site don't seem to like World of Warcraft but it is actually a good and well made game. Sure there are some balancing problems that rise up but at least they attempt to fix them with patches.
The thing with the points here is that basically every single video game ever created can be boiled down to similar points. Video games are essentially pointless and by the logic of the points stated above you may as well not even play them at all.
They are played for fun.
I will address said points:
World of Warcraft combines a terrible fighting system with nauseatingly slow level advancement to create a game that is damn near unplayable.
There is nothing wrong with the fighting system - if it was so shit then why do countless games use the exact same system. Hell the fucking new Star Wars Republic game (or whatever it is called) that everyone on this VERY SITE rushed to get seems to use an identical if not totally similar toolbar based fighting system that WoW uses. The level advancement has to be slow. Have you seen the game already? Majority of players are already at 85. This is why the content is always given to them. The concept of even speeding it up is totally fucking stupid considering that everyone in the game would be the highest level.
...
You play as a custom character who wanders around aimlessly looking for items that might aid him in his stupid quest. To engage enemies in combat, simply walk into them while holding down the mouse button and eventually one of you will die. You can avoid damage by attacking an enemy from behind but when your enemy is a homogeneous blue blob, it's kind of hard to tell which fucking side is the back. When you start off the game, the aforementioned blobs are pretty much the only enemy that you can safely fight; you'll have to get your character to at least Level 3 before you even think about killing anything else. The problem is that you'll have to kill an absolutely ridiculous amount of baddies to advance your level, like ONE HUNDRED. It's actually closer to ninety by my count, but that's still way too many guys to have to kill for your first level advancement.
I don't even know where to start with this.... at the beginning would be good lol. So is there a problem with having a custom character? The next bit i just laugh at. As i mentioned above all video games are pointless: "aimlessly looking for items that might aid him in his stupid quest" - how can that logic not be applied to any video game ever made? You think you are going to ascend to a higher plane of existence or hit the jackpot because you completed X game or got all the trophies/achievements or whatever? The end of the day games are for fun, the only thing you get out of doing those things is personal fufillment that you did it and if you even attempted to do it you must be getting enjoyment out of it or why would you play?
Moving on... it doesn't make much sense as a "starting hero" to be fighting dragons or some shit like that. It just doesn't make sense, in WoW mangy wolf is totally acceptable.
Also what game have you been playing? You don't even have to grind at all in WoW. FUCK they even changed the levelling so you can level slightly faster. The only times you ever need to grind is if you want rep or you really want some item. YOU DON'T HAVE TO DO THIS. It's not even related to levelling. If you had played the game you would know all you need to do is quests and speaking of a point earlier - "stupid quest". No one even reads the quest info, everyone just accepts it and does it and returns. I am of the personal opinion that WoW destroyed the Warcraft universes lore so i don't really care about the story but to most people there is no pointless or stupid quest because they don't even know what it is.
...
Also, you can't continue when you die. This is a fucking pain in the ass, because you can and will die suddenly in battle. Thus, if you haven't saved, you will be forced to start over.
I don't even see how this is relevant. What do you want here, fucking easy mode? - You just die and rez immeditely. There has to be some sort of in game punishment for death by being sent to the graveyard and taking equipment damage. If this didn't exist what the fuck would be the point of dying? If you die it's usually your own fault and you don't have to start over, unless you mean starting over by having to reattack the enemy - see above point, what would be the point if you just magically reappeared in front of the enemy you were attacking, where is the challenge?
...
If World of Warcraft had been a turn-based RPG, I wouldn't view this as a problem. Unfortunately, World of Warcraft is played in real time and you shouldn't have to save obsessively in a game like this. Of course, you shouldn't have ever played this game
There is no save function, i have no idea what you are on about.
Clearly you are just hating on the game for no reason. This is not attack on Syds writing, i really enjoy his articles but the fact that Skinr just thinks you can apply the things mentioned in the article to any game or WoW is just stupid.
I have played the game, the problem is the addiction properties which come with the game. That is both the player and the games fault. I rarely play the game anymore because i find it boring or more that i am too lazy to attempt to get any equipment even though they pretty much hand you it on a silver platter these days.
I conclude by saying that Hydlide doesn't = World of Warcraft.
The only similarity is that they are rpgs.
GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
Posted:
Aug 07 2011 10:39 am
Alowishus is for the most part correct. This isn't a fair comparison. While I have been free from the curse of WoW for four years now, the curse itself is that the game was a time sync that drew me away from my real life, not that it was a horrible pile of crap.
In fact, the game is exceptionally immersive, plot driven, and well designed for such a large crowd.
If I had to fault WoW, it would only be that the game does not use collision detection between characters. This was once a technical impossibility, however in this day and age, I think they just don't want to change the mechanics of the game.
I will never play it again and am ashamed of my 3000+ hours logged, but I certainly wouldn't use the text you quoted/altered to describe it.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Aug 07 2011 10:44 am
Honestly, one of the big complaints I've heard about WoW these days is that it's TOO easy to level. It used to be sort of a badge of honor to be a high level player, I guess, but now, not so much. The other main thing I've heard about WoW is that the social experience is what makes it fun. Being in a guild, going on raids, that sort of thing.
That being said, I do not care for the WoW business model. I like my games to have a beginning, middle, and end. WoW is a monthly service, and not a true game, so that simply is not possible for them.
Honestly, one of the big complaints I've heard about WoW these days is that it's TOO easy to level. It used to be sort of a badge of honor to be a high level player, I guess, but now, not so much. The other main thing I've heard about WoW is that the social experience is what makes it fun. Being in a guild, going on raids, that sort of thing.
yeah. it was fucking ridiculous to hit 60 back in the day. it took forever and it was an actual achievement. getting your mount was such a huge deal. especially your first ever mount.
now they lowered the qualifications for mounts, level experience caps, etc etc. its pretty annoying.
supposedly the reasoning is that most of the stuff in the game is unlocked when you hit end-game status, but if thats the case, then have everything available at the get go.
Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load
JoshWoodzy
Joined: May 22 2008
Location: Goshen, VA
Posts: 6544
Posted:
Aug 07 2011 12:13 pm
Wow Alow, I think you just took something way too serious.
Alowishus
Joined: Aug 04 2009
Posts: 2515
Posted:
Aug 07 2011 12:19 pm
joshwoodzy wrote:
Wow Alow, I think you just took something way too serious.
I was just saying/voicing my disagreement, there was no infuriated keyboard smashing with it lol.
Ky-Guy
Title: Obscure Nintendo Gamer
Joined: Jul 19 2006
Location: Michigan
Posts: 1418
Posted:
Aug 07 2011 01:50 pm
Syd Lexia wrote:
That being said, I do not care for the WoW business model. I like my games to have a beginning, middle, and end. WoW is a monthly service, and not a true game, so that simply is not possible for them.
Finally, someone I can agree with on WoW. I prefer games with an ending, myself, Syd.
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
Posted:
Aug 07 2011 01:55 pm
I prefer games with a goal. Games that give you a bunch of tools and wish you the best without giving you some kind of ultimate objective cannot hold my attention for long.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
AtmanRyu
Title: The Wandering Dragon
Joined: Jun 25 2009
Location: Atlanta, GA
Posts: 986
Posted:
Aug 07 2011 01:57 pm
Good God, I haven't played WoW myself, yet I know that comparison is WAY off....
For the sake of the conversation and argument, lets clarify that MMOs are designed a specific way. This isn't something that WoW holds as an exclusive choice.
As far as story goes, I haven't been following for four years, but I remember that each expansion essentially pushes the game with several days worth of content and several months worth of extra quests.
A person could achieve the highest level in the game within a relatively short period (relative to the scope of the game). They could then choose to participate with a team of other plays to try and beat the "current ending". For me, I never enjoyed raiding, but rather enjoyed the grinding (I am an odd person when it comes to games and stuff like that). I actually liked slowly progressing, and then being able to look back and see a true difference. Frustration eventually sets in though when you are passed by rapidly by those who raid and more quickly achieve their equipment goals.
Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
Posts: 3112
Posted:
Aug 07 2011 05:16 pm
I was reading that the vast majority of Blizzard's profits come from micro-transactions (pets, mounts, special items that can be purchased from an online store), since such items are usually just a model or skin that they charge a bit of money for (ensuring a good-sized profit margin no matter how big or small the price). My guess is that this is what's fueling the whole free-to-play rush with developers/publishers lately.
I picked up WoW again recently, and although it is easier to level, it's also more fun to level. Quest lines are much more structured in starting areas, and with the objective/map system updated, you won't spend forever guessing where a boss is or getting your ass kicked just trying to reach the quest zone. Story-focused missions and easy, but entertaining missions add to the fun factor, something missing in the terrible grind of old WoW.
It's nice, but I'm still wondering why there are so few MMO shooter games. It seems like a Call of Duty/Battlefield style of MMO would be insanely popular. Maybe the technology is just too far off.
So here's to you Mrs. Robinson. People love you more- oh, nevermind.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Aug 07 2011 06:17 pm
To say that WoW has a story isn't really fair. It has cutscenes, to be sure, but not a real story. In fact, I'd argue that it's impossible for an MMORPG to have a real story. Let's say you kill the hardest boss, the one who's in the "current" storyline. I don't know who it is anymore, so let's just say it's the Lich King. Okay, great. You killed the Lich King. And you can kill him again tomorrow too. And the day after that. And you'll get a badge or an emblem or whatever, and maybe a handful of NPCs will recognize your achievement. But for most of the WoW world, the Lich King is still there. The game state doesn't change in any meaningful way as a result of his demise. Killing a boss is meaningless, in that regard.
To say that WoW isn't a grindfest also isn't really fair. At the end of the day, it is. Maybe you're not grinding for levels anymore, but you're grinding through the same boss fights over and over again in hopes that it drops something good and you win the die roll.
This whole discussion also reminds me why writing feels like such a chore these days. Back when I started, I wrote whatever I want. I had a lot of strong opinions about various pop culture things and I put them out there. Some of them were popular opinions, some of them were not. And I didn't really give a fuck whether or not you agreed. But now I've got forums and a Facebook, and now I've got to be nicer.
If I go after Halo, someone will complain and guilt me into apologizing and softening my stance.
If I go after DDR, a cute girl might defriend me on Facebook.
And if I say "Fuck WoW and fuck people for liking it", someone will take it personally. I don't mean it personally, that's just how I like to talk. But if I say that, I'm going to get into a long debate and end up making concessions, because at the end of the day, I'd rather be liked than be funny or edgy or angry or famous.
It's nice, but I'm still wondering why there are so few MMO shooter games. It seems like a Call of Duty/Battlefield style of MMO would be insanely popular. Maybe the technology is just too far off.
Don't forget World of Hatcraft (i.e. Team Fortress 2).
But yeah, we kinda need more of those; long time ago I tried this one called Air Rivals, which is a Free Space Shooter MMO; it has its charm, but for some reason it didn't stick with me; I should give it a try once again...
...Come to think of it, I will give it a try once more; I sure need my fix of Star Fox...
To say that WoW has a story isn't really fair. It has cutscenes, to be sure, but not a real story. In fact, I'd argue that it's impossible for an MMORPG to have a real story. Let's say you kill the hardest boss, the one who's in the "current" storyline. I don't know who it is anymore, so let's just say it's the Lich King. Okay, great. You killed the Lich King. And you can kill him again tomorrow too. And the day after that. And you'll get a badge or an emblem or whatever, and maybe a handful of NPCs will recognize your achievement. But for most of the WoW world, the Lich King is still there. The game state doesn't change in any meaningful way as a result of his demise. Killing a boss is meaningless, in that regard.
To say that WoW isn't a grindfest also isn't really fair. At the end of the day, it is. Maybe you're not grinding for levels anymore, but you're grinding through the same boss fights over and over again in hopes that it drops something good and you win the die roll.
This whole discussion also reminds me why writing feels like such a chore these days. Back when I started, I wrote whatever I want. I had a lot of strong opinions about various pop culture things and I put them out there. Some of them were popular opinions, some of them were not. And I didn't really give a fuck whether or not you agreed. But now I've got forums and a Facebook, and now I've got to be nicer.
If I go after Halo, someone will complain and guilt me into apologizing and softening my stance.
If I go after DDR, a cute girl might defriend me on Facebook.
And if I say "Fuck WoW and fuck people for liking it", someone will take it personally. I don't mean it personally, that's just how I like to talk. But if I say that, I'm going to get into a long debate and end up making concessions, because at the end of the day, I'd rather be liked than be funny or edgy or angry or famous.
The Matrix Online had a persistent storyline iirc. once Morpheus died in the game world, he died across all servers and the storyline was updated to reflect that. i could be wrong since i never played the game, but i remember reading something about that
Klimbatize wrote:
I'll eat a turkey sandwich while blowing my load
Teralyx
Title: Master Exploder
Joined: Jun 04 2008
Location: Goldenrod City
Posts: 1419
Posted:
Aug 07 2011 06:49 pm
I'm 80% sure that the music in that trailer is a remix of the original Star Fox theme.
<TheFlamingSchnitzel> Didn't your mom teach you not to punch girls?
<FigNewton> I was too busy /punchin' her/
AtmanRyu
Title: The Wandering Dragon
Joined: Jun 25 2009
Location: Atlanta, GA
Posts: 986
Posted:
Aug 07 2011 07:15 pm
ToGdor wrote:
I'm 80% sure that the music in that trailer is a remix of the original Star Fox theme.
Yes it is; the guys who make these games are kinda lousy when it comes to marketing.
A free Mech MMO; kinda fun at first, but gets tedious quickly as it gets harder to level properly.
I'm sure you're probably wondering why some of them look like Transformers or Gundam. I got no answer for that.
The-Excel wrote:
I prefer games with a goal. Games that give you a bunch of tools and wish you the best without giving you some kind of ultimate objective cannot hold my attention for long.
And that's why I can't get into Minecraft. *runs and hides*
Borderlands is sort of a FPS MMO. And highly addictive.
The only problem with it IMO is the PC version is so badly hacked it's not even worth PvP.
Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
Posts: 3112
Posted:
Aug 07 2011 09:25 pm
Atma wrote:
Borderlands is sort of a FPS MMO. And highly addictive.
The only problem with it IMO is the PC version is so badly hacked it's not even worth PvP.
Yeah, I played it on Xbox, and that's pretty much gotten ruined as well. I used to play WW2 online, and it was fun to coordinate assaults and bombing runs and crap, but the game felt incredibly dated the moment it came out, and only got worse. They kept trying to use the same engine to boost the graphics, so that you needed a mega-machine just to run it, and it still looked and ran like hell.
And Syd, I still agree with some of your points. It's still grind-tarded, but it feels like only slightly less of a chore to grind, and the "story" I complimented was just Blizzard trying to tie quests together better instead of the disjointed mess it once was. I can see why people like it. Building strategy with your friends in raids/pvp is a challenge and very rewarding when it's pulled off, but it feels like so much damned work just to repeat it again the next day. I recently quit again, because I still hate the game, but I can at least give Blizzard the back-handed compliment that they're at least trying to mix things up.
So here's to you Mrs. Robinson. People love you more- oh, nevermind.
Skinr
Title: Minituae Guru
Joined: Jul 17 2010
Location: Elsinore
Posts: 388
Posted:
Aug 08 2011 02:02 am
Wow, responses to this were WAY more heated and in-depth than I expected. Now, allow me to clarify my position a little.
Yes, I have played World of Warcraft. Not to the extent that most people do (i.e. getting to level 85 and then quitting due to addiction and/or things coming up IRL), but I have played it. To be fair, it is certainly not as terrible as Hydlide, and at least the combat has a variety of options, even if the animation is repetitive and the game requires relatively little input from the player. I tried RuneScape once, and I think that was worse than WoW. I even played Dungeon Runners when that was still, if you'll pardon the expression, running. And even though that game was similar to WoW to the point of basically being a satire, it was still much more fun to me; mostly because you weren't severely handicapped if you went into a dungeon alone, and the game took its gameplay a lot more serious than the characters and items (Cardboard Shotgun of the Elephant?).
I also enjoyed DR more because it was both free and relatively obscure, so the only people playing were people genuinely searching for a good MMO. Sadly, both of those factors eventually led to its demise; RIP, Dungeon Runners.
Getting to the main point, I enjoy RPGs that are user-friendly, immersive, fleshed out, customizable, and allow for role-playing (because what does RPG stand for?) For this reason, I typically shy away from JRPGs, aside from the ones I find to be worthy of my time; sadly, none come to mind aside from the earlier (Gold and Silver) Pokemon games. Now, what series hits every checkmark on my little semi-list above? The Elder Scrolls.
Now, to compare and contrast.
User-friendliness
World of Warcraft does have a relatively simple control scheme, which uses the mouse almost exclusively. However, the HUD is cluttered with icons, dials and buttons; most of which do not have functions that are readily apparent to the untrained eye. In my opinion, clicking on a location to move to it is unintuitive (a downside I also dislike in some point-and-click adventure games). I do not have intimate knowledge of the class system, but when it takes the better part of a sentence to describe who your character is and what he does, it comes off as overly complex.
Morrowind, on the other hand, uses the mouse for aiming and item usage, and to bring up the menu. It controls more like a first-person (or third-person) shooter, though shooting is much less focused on. Some keys have various functions, but most are at least somewhat intuitive (J to bring up the Journal, + and - to select spells). Meanwhile, the flexible class system, while handy for experienced players who want a change of pace, is somewhat daunting to newcomers, as are the huge number of skills and spells.
Oblivion has much more intuitive controls, and streamlined weapons and skills; however, in doing this, it sacrifices some of the nuances that Morrowind had; the differences between axes and blunt weaponry, the reach of a long blade versus the speed of a short blade, the balance of medium armor, and so on. Enough fanboy ranting on this topic.
Immersion
World of Warcraft, to give credit where credit is due, does have a well thought-out world, with various races, creatures, and geographic regions. However, whatever thrill may come from exploration is dampened by two things; flying mounts, and other people. Just as omnipresent fast-traveling lessens the player's desire to explore in Oblivion (one of my few major complaints), the average player won't really care for taking the scenic route if he/she can just buzz over everything on a dragon's back. Also, the illusion of being in another world is shattered when there's a block of colored text scrolling down on the side of the screen, with various people asking for party members, offering to sell gold, and not realizing that their private chat of cybering with their boyfriend/girlfriend (or, worse, a total stranger, likely a trap) is not on a private channel. Also, if the option is not disabled, the distorted, compressed, crackly, whiny voice of a ten-year-old periodically reminds the user that they're not in Izmir or Capconia or whatever it's called now.
Morrowind's landscape is huge, varied, and mostly unsettled; true, most of the bigger towns have a dock or guild guide, but most travel will be done on foot (or by air, if you're a hell of a mage). Not only do most of the treasures and secrets lie off the beaten path, so do most of the land's most interesting features. Whether it's bubbling pools of lava and hot mud in the Ashlands and Molag Amur, watery swamps in the Ascadian Isles and Bitter Coast, or grassy fields in the West Gash Region, the land itself is a marvel. The dungeons are fascinating, too. The ancient machinery and steam-powered guardians in Dwarven ruins, along with the Dwemer writings scattered about, bring to mind the mystery of the Dwarves' disappearance (another story element, not really affecting gameplay but adding to the world). The giant insects, flying pterosaur-like Cliff Racers, and underwater monstrosities make Vvardenfell an almost totally alien landscape.
Oblivion, while immersive, is sadly far less likely to fill the player with wonderment, both due to the aforementioned fast-travel and due to the land's nearly bland familiarity. Forests, deer, wolves, and mountains are far more familiar (at least, to Americans and Canadians) than two-foot-long beetles and mushrooms the size of houses.
Customization
WoW does have modding capability; there are some servers where people can fly, kill each other in single hits, etc. But graphics modifications are not allowed (to the best of my knowledge).
Both Morrowind and Oblivion come with the Elder Scrolls Construction Set, the same tool the developers use to make the world of Tamriel come alive. Body mods, world mods, new spells, and other huge projects (Children of Morrowind, Tamriel Rebuilt) expand the modding community even further. TO put it simply, ANYTHING is possible with an Elder Scrolls game as far as addons go, and constantly active mod sites add to the official plug-ins and expansions.
Fleshed-outedness (is that a word?)
Someone, I think Syd (Syd, if I'm wrong, spareth my life), mentioned the disjointedness and/or lack of impact that WoW's cutscenes had, and the lack of effect on the story. I totally agree.
The advantage of a single-player game is that the story is infinitely malleable. In a game that millions of people play simultaneously, actions either have massive consequences or none at all. For example, in Morrowind, it is possible to kill Vivec (a major character, and actually a god to the Dark Elves). If this happens, you have two choices; "Persist in the doomed world you have created, or load a saved game to restore the balance." Yeah, I may have misquoted a bit, but that's the gist of it. If someone did this in a persistent environment, the game would be broken for everyone. This is why, in WoW, it is impossible to permanently kill anyone who is not a monster or a boss. In the Elder Scrolls games, you have choices, and consequences. Want to kill a guard in cold blood? Do it, and either die resisting arrest, flee with a huge price on your head, or pay your debt to society. Or, go to a Thieves Guild doyen and do it all over again.
Role-playing
In WoW, there do exist role-playing servers. I've not seen one for myself, but my friends tell me "yeah, there are, but they're full of people acting all weird" (a direct quote).
Morrowind and Oblivion provide a world full of possibility. Want to be a vampire? Become one, and actually be weak in sunlight, and thirsty for blood, but also enjoying the superhuman agility and resistance to ordinary weapons. Oh, and also enjoy the attacks and shunning of townsfolk in the later stages of the disease (hey, it's realistic). Much better than saying "I'm a vampire" in a chat box to no-one listening, eh? Much, much better than walking into people, running against them for a few seconds, and telling them (in your best Daniel Day-Lewis voice) "I drink your blood!" *
In conclusion; no, World of Warcraft is not as bad a game as Hydlide. One final point: both Morrowind and Oblivion are $19.99 each for the Game of the Year editions, which include all the expansions. Access to the thousands of various fanmade mods is free. The official plug-ins are free for Morrowind, and cheap (most less than $5) for Oblivion. Or you can pay $15 a month (plus $40 or so for each new expansion) to play WoW.
Skinr
Title: Minituae Guru
Joined: Jul 17 2010
Location: Elsinore
Posts: 388
Posted:
Aug 08 2011 02:07 am
Greg the White wrote:
It's nice, but I'm still wondering why there are so few MMO shooter games. It seems like a Call of Duty/Battlefield style of MMO would be insanely popular. Maybe the technology is just too far off.
I agree, and this is why I tried Anarchy Online (disappointed, not really a shooter) and tried to find PlanetSide (couldn't).
GPFontaine
Joined: Dec 06 2007
Location: Connecticut
Posts: 11244
Posted:
Aug 08 2011 07:50 am
Syd Lexia wrote:
To say that WoW has a story isn't really fair. It has cutscenes, to be sure, but not a real story. In fact, I'd argue that it's impossible for an MMORPG to have a real story. Let's say you kill the hardest boss, the one who's in the "current" storyline. I don't know who it is anymore, so let's just say it's the Lich King. Okay, great. You killed the Lich King. And you can kill him again tomorrow too. And the day after that. And you'll get a badge or an emblem or whatever, and maybe a handful of NPCs will recognize your achievement. But for most of the WoW world, the Lich King is still there. The game state doesn't change in any meaningful way as a result of his demise. Killing a boss is meaningless, in that regard.
To say that WoW isn't a grindfest also isn't really fair. At the end of the day, it is. Maybe you're not grinding for levels anymore, but you're grinding through the same boss fights over and over again in hopes that it drops something good and you win the die roll.
This whole discussion also reminds me why writing feels like such a chore these days. Back when I started, I wrote whatever I want. I had a lot of strong opinions about various pop culture things and I put them out there. Some of them were popular opinions, some of them were not. And I didn't really give a fuck whether or not you agreed. But now I've got forums and a Facebook, and now I've got to be nicer.
If I go after Halo, someone will complain and guilt me into apologizing and softening my stance.
If I go after DDR, a cute girl might defriend me on Facebook.
And if I say "Fuck WoW and fuck people for liking it", someone will take it personally. I don't mean it personally, that's just how I like to talk. But if I say that, I'm going to get into a long debate and end up making concessions, because at the end of the day, I'd rather be liked than be funny or edgy or angry or famous.
When I used to play the game had a lot of grinding, however that is part of the reason I understood that they increased the speed at which you move from level 0-60. Like I said, I never minded the grind, but I can understand why others would.
As for you worrying about people taking things personally, I am curious if you are worrying too much about your audience. Yes, in the forums you receive strong feedback from opinionated people. That is somewhat par for the course when it comes to internet discussions. However, I would say that more often than not, people are more thick skinned than they let on.