Released In: 1992 In this cartridge that came bundled with the Super Scope hardware, you choose one of six different games to play with your SNES light gun: Blastris A, Blastris B, Mole Patrol, and three different LazerBlazer variants - Intercept, Engage, and Confront. Each of the games is filled with mindless, addictive fun but beware: the Super Scope requires six fresh AA batteries for every four hours of gameplay. Syd Lexia: Back when I was in college, I thought it would be fun to stand on top of the Student Union Building and pretend to shoot at people with a broken old Super Scope. It wasn't. Kudos to campus security for their swift response, but I wish they would have been a little less rough. Do you know how much money three facial reconstruction surgeries cost? IT'S A LOT. greeneyedzeke: On its own, Super Scope 6 was nothing special. You got six little shooting parlor games that offered, at best, a few hours’ distraction. What made this cart fucking shine with the light of a thousand million suns was the peripheral that came with it – the Nintendo Super Scope.
Valdronius: The Super Scope was an amazing peripheral. Unfortunately, it got the shaft even worse than the Zapper did, as you had to buy it separately. Super Scope 6 came packaged with it, but still. I can only remember two other games that were made for it: Yoshi's Safari and Battleclash, both of which were actually pretty cool. Of the six games on Super Scope 6, Mole Patrol is by far the most memorable; it was also the most fun. Who doesn't enjoy shooting little cute critters? I seem to also remember some puzzle games, and a game where you had to interecept missiles, but Mole Patrol was definitely where it was at. |