Released In: 1993 You are The Master, a powerful avatar sent to eliminate the evil forces that have overrun the world. There's no more city building, just pure sidescrolling action. Oh, and the game is damn near impossible. Syd Lexia: This game is severely misunderstood. People whine because it doesn't have the half-assed SimCity elements of the original game. I kinda sympathize, but the sim part of ActRaiser was easy to point of being retarded. I mean, seriously, you'd have to be like five years old to fuck that shit up. I think the real reason that people don't like ActRaiser 2 is because it was too difficult for them. These are the same people who never beat Professional mode in the original. Games are *supposed* to be hard, assholes. If you want a game you can beat without dying too much, go play Super Mario World. If you want a game that'll actually make you earn its ending, play ActRaiser 2. It'll kick your fucking ass over and over again, but few things are more satisfying than the sense of accomplishment you'll feel when you finally beat it. greeneyedzeke: ActRaiser 2 is another example of a “What the fuck?” sequel gracing a Nintendo platform. Just as The Adventure of Link and Super Mario Bros. 2 were so ridiculously different from their predecessors that the player’s natural reaction was to simply blurt out “What the fuck?”, so too was ActRaiser 2 an almost complete deviation from the original. Gone was the SimCity-esque town and resource management that defined the original ActRaiser. Instead, ActRaiser 2 is an amped-up sidescroller that is pretty damn fun in its own right. Valdronius: Enix made a lot of great games in the early 90s, but this isn't one of them. In fact, it's so terrible that my SNES emulator won't even run it. They took out the city building element of the original and created a purely action-oriented game. I guess they didn't realize that they weren't very good at those. Oh well, they made a lot of my favorite games for this system, so I won't hold this one against them. |