Released In: 1995 In the yeat 21XX, the Maverick threat has been neutralized thanks to new technology created by the Reploid scientist Dr. Doppler. The doctor's technology prevents Mavericks from turning rogue and going on rampages, and reformed Reploid gathered around his lab and formed their own community, Doppler Town, and everyone lived happily ever after. No, wait that's not right. The Mavericks suddenly went berserk again, apparently under Doppler's orders, and it's up to Mega Man X and Zero to stop him. But is Dr. Doppler really behind this insane plan? Of course not, he's being controlled by Sigma. Oh, like you didn't know. Syd Lexia: The worst of the three Mega Man X games on the SNES is still easily one of the best games on the SNES. Though it's largely just more of the same, the game does have one major ace up its sleeve: Zero is a playable character! He can't fight bosses, and once he gets blowed up, he's blowed up for good, but still, YOU GET TO PLAY AS MOTHERFUCKING ZERO!!! Valdronius: I sort of lost interest in the X series after the original gane, but the games are very good. I particularly like the method of item detection in this game, though I wish you could bring the map up part way through the level. What I didn't like is how the game suckers you into picking only one of four possible upgrades, then you get all four after defeating all of the Mavericks. Even so, the different mechs and upgrades are cool, and playability is on par with any other Mega Man game. Murdar Machene: MEGA MAN EXCITED KITTY FACE! X3 |