SydLexia.com Forum Index
"Stay awhile. Stay... FOREVER!"

  [Edit Profile]  [Search]  [Memberlist]  [Usergroups]  [FAQ]  [Register]
[Who's Online]  [Log in to check your private messages]  [Log in]
Resident Evil needs to be more like Call of Duty


Reply to topic
Author Message
i'll_bite_your_ear
Title: Distillatoria
Joined: Jun 09 2010
Location: van down by the river
PostPosted: Mar 24 2012 08:41 am Reply with quote Back to top

Cameron wrote:
1. My brain just exploded all over my laptop after reading the line "the series could benefit by following the example of best-sellers like Call of Duty." I mean, seriously? That's like saying a movie could benefit from being more like the Transformers or Twilight movies.


Fucking this.


it was the best of times
it was the blurst of times
 
View user's profileSend private message
aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
PostPosted: Mar 24 2012 09:19 am Reply with quote Back to top

I've never played Call of Duty nor seen it played. I did watch the trailer for Operation Raccoon City and immediately decided not to buy it because it was online co op. I'm okay with co op as long as its limited to the person physically next to me like the wife and I played through Borderlands. At this point, I'll hold out for another Silent Hill. RE5 burned us out on the series. Felt way too action and not enough survival horror.


Who likes role-playing games? Me. Way too goddamn much.
 
View user's profileSend private message
justdrop
Title: Supreme Overlord
Joined: Jan 11 2012
Location: Philadelphia
PostPosted: Mar 24 2012 09:24 am Reply with quote Back to top

aeonic wrote:
At this point, I'll hold out for another Silent Hill..

Downpour just came out.


Image
"You have enemies? Good. That means you've stood up for something, sometime in your life."- Winston Churchill
 
View user's profileSend private messageAIM Address
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Mar 24 2012 10:41 am Reply with quote Back to top

Also, isn't Operation Raccoon City just SOCOM with zombies? Did anyone here buy that shit? Because I see the commercials and I fucking yawn.
View user's profileSend private messageSend e-mailVisit poster's websiteAIM Address
aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
PostPosted: Mar 24 2012 10:42 am Reply with quote Back to top

justdrop wrote:
aeonic wrote:
At this point, I'll hold out for another Silent Hill..

Downpour just came out.


Is it decent?


Who likes role-playing games? Me. Way too goddamn much.
 
View user's profileSend private message
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Mar 24 2012 10:54 am Reply with quote Back to top

Metacritic has Downpour at a 64/100 on PS3 and a 69/100 on 360 from critic reviews, with users on both platforms rating it a 7/10.

Of note: Destructoid gave it an 80. IGN gave it a 45. Metacritic user "donkeycum" gave it an 8.
View user's profileSend private messageSend e-mailVisit poster's websiteAIM Address
justdrop
Title: Supreme Overlord
Joined: Jan 11 2012
Location: Philadelphia
PostPosted: Mar 24 2012 10:58 am Reply with quote Back to top

For some reason, I trust this... 'donkeycum.'


Image
"You have enemies? Good. That means you've stood up for something, sometime in your life."- Winston Churchill
 
View user's profileSend private messageAIM Address
aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
PostPosted: Mar 24 2012 10:59 am Reply with quote Back to top

Shit, I'll take that. I'm one of the few people who loved "The Room", so...

Edit: Also, I've seen a box for Call of Duty: Men at War 3 or whatever it is. We bought my brother in law a copy for Christmas. People think it's really that good that they want RE to be like it? I'll take shitty load times, sparse ammo, and cheap shocks over an FPS with zombies any day, crappy controls or no. I cannot emphasize enough how much I hate multiplayer shooters. I played Halo 2 a few times, that's about as far as I got and I hated it.


Who likes role-playing games? Me. Way too goddamn much.
 
View user's profileSend private message
sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Mar 24 2012 11:05 am Reply with quote Back to top

My brother bought Operation Raccoon City. Luckily he told me before he opened it so I advised him to return it.

As for Silent Hill, I even liked Origins and Homecoming more than The Room. As bad as they were for Silent Hill games, when I finished them my feeling was, "Hey, at least they weren't as bad as The Room."


Shake it, Quake it, Space Kaboom.
 
View user's profileSend private message
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Mar 24 2012 11:23 am Reply with quote Back to top

I enjoyed Obscure: The Aftermath
View user's profileSend private messageSend e-mailVisit poster's websiteAIM Address
sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Mar 24 2012 11:32 am Reply with quote Back to top

Two player mode is what made it good though, playing it single player wasn't so great.


Shake it, Quake it, Space Kaboom.
 
View user's profileSend private message
@om*d
Title: Dorakyura
Joined: Jul 10 2010
Location: Castlevania
PostPosted: Mar 24 2012 02:32 pm Reply with quote Back to top

I think Resident Evil Should be more like Monopoly.


Image
 
View user's profileSend private messageVisit poster's website
Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Mar 24 2012 11:44 pm Reply with quote Back to top

aeonic wrote:
justdrop wrote:
aeonic wrote:
At this point, I'll hold out for another Silent Hill..

Downpour just came out.


Is it decent?

I feel like I should make another thread for it, but to summarize my feelings on it: The combat almost feels like it was an afterthought in the development process with how shoddy and annoying it is. Despite that, however, the storyline, puzzles, music, and exploration are all fantastic.


Image
 
View user's profileSend private message
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
PostPosted: Mar 25 2012 12:25 am Reply with quote Back to top

Let's make a game that is literally a carbon copy of Call of Duty with only a few letters changed around. See how far following the "example" really gets us. Even if we're sued, we'll probably still make enough money to pay the court costs with change to spare.


I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
 
View user's profileSend private messageVisit poster's website
sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� &#8
Joined: May 11 2008
PostPosted: Mar 25 2012 01:15 am Reply with quote Back to top

We can call it Summon of Responsibility.


Shake it, Quake it, Space Kaboom.
 
View user's profileSend private message
Vert1
Joined: Aug 28 2011
PostPosted: Mar 25 2012 03:12 pm Reply with quote Back to top

This probably is the only series* to receive such wrongful criticism on how your character moves.

I started a thread like this on another forum about FPS versus Third-Person Shooters. To make it short: strafing in Resident Evil is stupid. Capcom made an ahmazing game for you strafers out there and it is called Devil May Cry. When you add strafing you make a completely different game. The ability to move while shooting is only beneficial for circumstances that require you to keep a pace going (in order to follow the enemy or dodge projectiles) while laying on a barrage of gunfire. This was demonstrated in the last battle of Shadows of the Damned. That fight would have to be completely redesigned for it to work on a game where you can't move while shooting.

RE4 was designed around shooting enemies approaching you from multiple directions. That does not work smoothly using the old RE camera to hit multiple hitboxes (hands, head, legs) when surrounded by multiple enemies. (You can try it if you have action replay).



This demonstrates the quick response your character has in RE4 of handling enemies coming at you from your sides. This was taken out in RE5 for strafing. RE5 is a failed game, so let's move on to SOTD. That game doesn't let you shift your aim quickly to the side; the camera positioning cannot jump, it must be dragged. So again there is an inadequacy of control.

SOTD and Tears of War are FPS-light. The genre of TPS may eventually cease to exist.



*RE0 to RE4.


Image
 
View user's profileSend private messageVisit poster's websiteAIM Address
Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
PostPosted: Mar 25 2012 04:28 pm Reply with quote Back to top

@om*d wrote:
I think Resident Evil Should be more like Monopoly.

http://nerdapproved.com/gaming/the-one-and-only-resident-evil-monopoly-game/
Image
There ya go.


"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
 
View user's profileSend private messageVisit poster's website
jprime
Title: Ex-GameWinners
Joined: Jan 27 2008
Location: Southern Ontario
PostPosted: Mar 25 2012 04:31 pm Reply with quote Back to top

Two Leons?
View user's profileSend private message
Vert1
Joined: Aug 28 2011
PostPosted: Mar 26 2012 10:33 pm Reply with quote Back to top

Quote:
by icycalm » 24 Mar 2012 22:02

And as for the Biohazard issue, the Capcom dude is correct. If the company wants to update the next installment with all the latest advances in graphics technology, mechanics, etc., they HAVE to shoot for the action market in order to recoup the INCREASING cost of development. If they simply wanted to use the same graphics technology and mechanics of Biohazard 1, they could of course keep churning these games out forever. So it's not a matter of Capcom SELLING OUT; it is a matter of KEEPING UP with technological innovations WITHOUT bankrupting the company. That the classic Biohazard mechanics are becoming obsolete in the process may be regrettable on the one hand, but UNAVOIDABLE on the other: otherwise we'd still be playing SPACE INVADERS CLONES YOU GODDAMN RETARDED FUCKFACES.


Image
 
View user's profileSend private messageVisit poster's websiteAIM Address
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Mar 26 2012 10:49 pm Reply with quote Back to top

1. No one's saying Capcom shouldn't make new games with new gameplay. But if they want to make new games with new gameplay, then they should make NEW FRANCHISES instead of trying to coast by on popular names of past franchises. We never got Space Invaders Kart or Space Invaders: The FPS from Taito. You know why? Cuz it would've been stupid.

2. The reason people are angry is because Capcom used to innovate rather than copy. Ever since closing Clover Studios, they've been increasingly lazy and cynical.

3. Do you know where an increasing percent of Capcom's profits come from? Shitty cell phone ports of old games. Not from their expensive to produce AAA titles.
View user's profileSend private messageSend e-mailVisit poster's websiteAIM Address
Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Mar 26 2012 10:52 pm Reply with quote Back to top

The guy sort of has a point. The survival horror genre may have a strong following, but it's not a large following. Having a large budget horror game would be suicide, but having a low-to-mid-sized projects like Amnesia: The Dark Descent and the recent Silent Hill games can take a hold of that fanbase and get some sure dollars, albeit not a large return.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
View user's profileSend private message
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Mar 27 2012 12:13 am Reply with quote Back to top

Here's the thing though: niche titles sell. Against all odds, against everything that market analysts would expect you to believe, Catherine was Atlus's fast-selling game ever in the United States.

So yeah, Capcom could bring back survival horror. And here's another thing. If an AAA horror title is too expensive to produce then DON'T FUCKING PRODUCE IT ON THAT BUDGET. A game's quality isn't defined by its budget or its ability to provide giant pretty landscapes. It's defined by its ability to HOLD MY FUCKING INTEREST.

Higher budget doesn't always mean higher return.

I mean look at Dead Rising 1. That was produced on a modest budget and went on to be a megahit for Capcom.
View user's profileSend private messageSend e-mailVisit poster's websiteAIM Address
Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
PostPosted: Mar 27 2012 01:22 am Reply with quote Back to top

Syd Lexia wrote:
If an AAA horror title is too expensive to produce then DON'T FUCKING PRODUCE IT ON THAT BUDGET. A game's quality isn't defined by its budget or its ability to provide giant pretty landscapes. It's defined by its ability to HOLD MY FUCKING INTEREST.

Holy freaking agreed. I want to go spray-paint this on the side of Capcom's headquarters.


Image
 
View user's profileSend private message
Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
PostPosted: Mar 27 2012 01:27 am Reply with quote Back to top

Catherine sold well because Atlus has a devoted fanbase, and there were few games released that summer. Dead Rising was also n action game that stood out due to being released at the beginning of the 360, when there were not many games, and even fewer familiar brands.

As far as I can figure, RE is selling better and better as an action game, and Capcom wants those Call of Duty dollars if they feel they can snag them. I'm just wondering how much thought they're actually putting into what they're doing, or just stuffing co-op and cover-based shooting in wherever they can.

As for my opinion, I never really saw the first few games as horror, as I was never really scared. They were very tense at times, though. Being low on health or ammo at certain parts was unnerving, but if you ran past every enemy, you were usually well-stocked. If you figured out one game, you figured out the rest. I'd rate them more as thrillers, and RE4 was just taking that aesthetic, updating it a little while throwing a few fireworks into the mix. RE5 was just a little too much, though. They either needed to ratchet down parts or just go full-on third person shooter, because it felt like there was just too much of a schism between people who wanted to make Gears of War, and people who wanted to make Resident Evil 4: The Sequel.


So here's to you Mrs. Robinson. People love you more- oh, nevermind.
 
View user's profileSend private message
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
PostPosted: Mar 27 2012 07:09 am Reply with quote Back to top

Resident Evil 1 - 10.24 million copies sold between PS1 and GCN
Resident Evil 4 - 7.39 million copies sold between GCN, PS2, and Wii
Resident Evil 5 - 7.72 million copies sold between 360 and PS3

Source: vgchartz

The highest selling Resident Evil on a single platform was Resident Evil 2 at 5.82 million copies on PS2. The site lists overall sales for RE2 as 6.71 million, but it doesn't list accurate Dreamcast sales numbers.
View user's profileSend private messageSend e-mailVisit poster's websiteAIM Address
Display posts from previous:      
Reply to topic

 
 Jump to: