1. My brain just exploded all over my laptop after reading the line "the series could benefit by following the example of best-sellers like Call of Duty." I mean, seriously? That's like saying a movie could benefit from being more like the Transformers or Twilight movies.
Fucking this.
it was the best of times
it was the blurst of times
aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
Posted:
Mar 24 2012 09:19 am
I've never played Call of Duty nor seen it played. I did watch the trailer for Operation Raccoon City and immediately decided not to buy it because it was online co op. I'm okay with co op as long as its limited to the person physically next to me like the wife and I played through Borderlands. At this point, I'll hold out for another Silent Hill. RE5 burned us out on the series. Felt way too action and not enough survival horror.
Who likes role-playing games? Me. Way too goddamn much.
justdrop
Title: Supreme Overlord
Joined: Jan 11 2012
Location: Philadelphia
Posts: 558
Posted:
Mar 24 2012 09:24 am
aeonic wrote:
At this point, I'll hold out for another Silent Hill..
Downpour just came out.
"You have enemies? Good. That means you've stood up for something, sometime in your life."- Winston Churchill
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Mar 24 2012 10:41 am
Also, isn't Operation Raccoon City just SOCOM with zombies? Did anyone here buy that shit? Because I see the commercials and I fucking yawn.
"You have enemies? Good. That means you've stood up for something, sometime in your life."- Winston Churchill
aeonic
Title: Sporadic Poster
Joined: Nov 19 2009
Location: Kissimmee, FL
Posts: 2747
Posted:
Mar 24 2012 10:59 am
Shit, I'll take that. I'm one of the few people who loved "The Room", so...
Edit: Also, I've seen a box for Call of Duty: Men at War 3 or whatever it is. We bought my brother in law a copy for Christmas. People think it's really that good that they want RE to be like it? I'll take shitty load times, sparse ammo, and cheap shocks over an FPS with zombies any day, crappy controls or no. I cannot emphasize enough how much I hate multiplayer shooters. I played Halo 2 a few times, that's about as far as I got and I hated it.
Who likes role-playing games? Me. Way too goddamn much.
sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
Posted:
Mar 24 2012 11:05 am
My brother bought Operation Raccoon City. Luckily he told me before he opened it so I advised him to return it.
As for Silent Hill, I even liked Origins and Homecoming more than The Room. As bad as they were for Silent Hill games, when I finished them my feeling was, "Hey, at least they weren't as bad as The Room."
Two player mode is what made it good though, playing it single player wasn't so great.
Shake it, Quake it, Space Kaboom.
@om*d
Title: Dorakyura
Joined: Jul 10 2010
Location: Castlevania
Posts: 4226
Posted:
Mar 24 2012 02:32 pm
I think Resident Evil Should be more like Monopoly.
Cameron
Title: :O � O:
Joined: Feb 01 2008
Location: St. Louis, MO
Posts: 4637
Posted:
Mar 24 2012 11:44 pm
aeonic wrote:
justdrop wrote:
aeonic wrote:
At this point, I'll hold out for another Silent Hill..
Downpour just came out.
Is it decent?
I feel like I should make another thread for it, but to summarize my feelings on it: The combat almost feels like it was an afterthought in the development process with how shoddy and annoying it is. Despite that, however, the storyline, puzzles, music, and exploration are all fantastic.
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
Posted:
Mar 25 2012 12:25 am
Let's make a game that is literally a carbon copy of Call of Duty with only a few letters changed around. See how far following the "example" really gets us. Even if we're sued, we'll probably still make enough money to pay the court costs with change to spare.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
Posted:
Mar 25 2012 01:15 am
We can call it Summon of Responsibility.
Shake it, Quake it, Space Kaboom.
Vert1
Joined: Aug 28 2011
Posts: 537
Posted:
Mar 25 2012 03:12 pm
This probably is the only series* to receive such wrongful criticism on how your character moves.
I started a thread like this on another forum about FPS versus Third-Person Shooters. To make it short: strafing in Resident Evil is stupid. Capcom made an ahmazing game for you strafers out there and it is called Devil May Cry. When you add strafing you make a completely different game. The ability to move while shooting is only beneficial for circumstances that require you to keep a pace going (in order to follow the enemy or dodge projectiles) while laying on a barrage of gunfire. This was demonstrated in the last battle of Shadows of the Damned. That fight would have to be completely redesigned for it to work on a game where you can't move while shooting.
RE4 was designed around shooting enemies approaching you from multiple directions. That does not work smoothly using the old RE camera to hit multiple hitboxes (hands, head, legs) when surrounded by multiple enemies. (You can try it if you have action replay).
This demonstrates the quick response your character has in RE4 of handling enemies coming at you from your sides. This was taken out in RE5 for strafing. RE5 is a failed game, so let's move on to SOTD. That game doesn't let you shift your aim quickly to the side; the camera positioning cannot jump, it must be dragged. So again there is an inadequacy of control.
SOTD and Tears of War are FPS-light. The genre of TPS may eventually cease to exist.
*RE0 to RE4.
Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
Posted:
Mar 25 2012 04:28 pm
@om*d wrote:
I think Resident Evil Should be more like Monopoly.
"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
jprime
Title: Ex-GameWinners
Joined: Jan 27 2008
Location: Southern Ontario
Posts: 7044
Posted:
Mar 25 2012 04:31 pm
Two Leons?
Vert1
Joined: Aug 28 2011
Posts: 537
Posted:
Mar 26 2012 10:33 pm
Quote:
by icycalm » 24 Mar 2012 22:02
And as for the Biohazard issue, the Capcom dude is correct. If the company wants to update the next installment with all the latest advances in graphics technology, mechanics, etc., they HAVE to shoot for the action market in order to recoup the INCREASING cost of development. If they simply wanted to use the same graphics technology and mechanics of Biohazard 1, they could of course keep churning these games out forever. So it's not a matter of Capcom SELLING OUT; it is a matter of KEEPING UP with technological innovations WITHOUT bankrupting the company. That the classic Biohazard mechanics are becoming obsolete in the process may be regrettable on the one hand, but UNAVOIDABLE on the other: otherwise we'd still be playing SPACE INVADERS CLONES YOU GODDAMN RETARDED FUCKFACES.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Mar 26 2012 10:49 pm
1. No one's saying Capcom shouldn't make new games with new gameplay. But if they want to make new games with new gameplay, then they should make NEW FRANCHISES instead of trying to coast by on popular names of past franchises. We never got Space Invaders Kart or Space Invaders: The FPS from Taito. You know why? Cuz it would've been stupid.
2. The reason people are angry is because Capcom used to innovate rather than copy. Ever since closing Clover Studios, they've been increasingly lazy and cynical.
3. Do you know where an increasing percent of Capcom's profits come from? Shitty cell phone ports of old games. Not from their expensive to produce AAA titles.
The guy sort of has a point. The survival horror genre may have a strong following, but it's not a large following. Having a large budget horror game would be suicide, but having a low-to-mid-sized projects like Amnesia: The Dark Descent and the recent Silent Hill games can take a hold of that fanbase and get some sure dollars, albeit not a large return.
So here's to you Mrs. Robinson. People love you more- oh, nevermind.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Mar 27 2012 12:13 am
Here's the thing though: niche titles sell. Against all odds, against everything that market analysts would expect you to believe, Catherine was Atlus's fast-selling game ever in the United States.
So yeah, Capcom could bring back survival horror. And here's another thing. If an AAA horror title is too expensive to produce then DON'T FUCKING PRODUCE IT ON THAT BUDGET. A game's quality isn't defined by its budget or its ability to provide giant pretty landscapes. It's defined by its ability to HOLD MY FUCKING INTEREST.
Higher budget doesn't always mean higher return.
I mean look at Dead Rising 1. That was produced on a modest budget and went on to be a megahit for Capcom.
If an AAA horror title is too expensive to produce then DON'T FUCKING PRODUCE IT ON THAT BUDGET. A game's quality isn't defined by its budget or its ability to provide giant pretty landscapes. It's defined by its ability to HOLD MY FUCKING INTEREST.
Holy freaking agreed. I want to go spray-paint this on the side of Capcom's headquarters.
Greg the White
Joined: Apr 09 2008
Location: Pennsylvania
Posts: 3112
Posted:
Mar 27 2012 01:27 am
Catherine sold well because Atlus has a devoted fanbase, and there were few games released that summer. Dead Rising was also n action game that stood out due to being released at the beginning of the 360, when there were not many games, and even fewer familiar brands.
As far as I can figure, RE is selling better and better as an action game, and Capcom wants those Call of Duty dollars if they feel they can snag them. I'm just wondering how much thought they're actually putting into what they're doing, or just stuffing co-op and cover-based shooting in wherever they can.
As for my opinion, I never really saw the first few games as horror, as I was never really scared. They were very tense at times, though. Being low on health or ammo at certain parts was unnerving, but if you ran past every enemy, you were usually well-stocked. If you figured out one game, you figured out the rest. I'd rate them more as thrillers, and RE4 was just taking that aesthetic, updating it a little while throwing a few fireworks into the mix. RE5 was just a little too much, though. They either needed to ratchet down parts or just go full-on third person shooter, because it felt like there was just too much of a schism between people who wanted to make Gears of War, and people who wanted to make Resident Evil 4: The Sequel.
So here's to you Mrs. Robinson. People love you more- oh, nevermind.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Mar 27 2012 07:09 am
Resident Evil 1 - 10.24 million copies sold between PS1 and GCN
Resident Evil 4 - 7.39 million copies sold between GCN, PS2, and Wii
Resident Evil 5 - 7.72 million copies sold between 360 and PS3
Source: vgchartz
The highest selling Resident Evil on a single platform was Resident Evil 2 at 5.82 million copies on PS2. The site lists overall sales for RE2 as 6.71 million, but it doesn't list accurate Dreamcast sales numbers.