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Sony Vita


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Douche McCallister
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PostPosted: Feb 01 2011 05:50 pm Reply with quote Back to top

Syd Lexia wrote:
Douche, there are almost certainly other devs onboard, such as Square Enix, but you never know. When an industry giant develops hardware, they generally ASSUME that devs will jump onboard, and it doesn't always happen. Some of the greatest failures of our time, such as the N64, were failures because devs never materialized.

Well it wouldnt have happened if Nintendo went with CD technology instead of sticking with Carts. That and the licensing was inevitably cheaper as well when Sony first came on the scene. Since the NGP is using "similar" type cards for games I can imagine that developers will have little issue developing for both. It's actually a really smart move on Sony's part. That and I forsee downloadable content making a huge leap in the near future. Say goodbye to the used game market Sad
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Syd Lexia
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PostPosted: Feb 01 2011 07:59 pm Reply with quote Back to top

Sony has said their emphasis will be on downloadable games over physical games. It'll be interesting to see if that pays off for them. My guess is no. Gamers tend to still prefer physical games when given the option.

The PS3 version of Record of Agarest War was a PSN title, the 360 version was a disk. And the 360 version outsold the PSN version by such a huge margin that Aksys decided to put the upcoming prequel on a disc for both consoles.
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Douche McCallister
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PostPosted: Feb 01 2011 08:44 pm Reply with quote Back to top

Syd Lexia wrote:
Sony has said their emphasis will be on downloadable games over physical games. It'll be interesting to see if that pays off for them. My guess is no. Gamers tend to still prefer physical games when given the option.

The PS3 version of Record of Agarest War was a PSN title, the 360 version was a disk. And the 360 version outsold the PSN version by such a huge margin that Aksys decided to put the upcoming prequel on a disc for both consoles.

The idea of strictly downloadable games is still in its infancy. I personally prefer to have my physical copy, however when game companies start to see the increased revenue of people not being able to purchase these games second hand and the fact that no production is involved they will undoubtedly all move in this direction.

Personally I see the reduction in production costs being traded off into the marketing aspect. The main issue with strictly downloadable content is that it's marketed so poorly. If your Joe Blow your not going to be actively seeking out games you've never heard of to download, but then again most games allow free trials so that could further push the effort. To prove the point I have never heard of Agarest War, but I will most likely download a free trial to see what it is about.

tl;dr version: If they provide a better marketing effort downloadable games will become the new standard.
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Syd Lexia
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PostPosted: Feb 01 2011 08:55 pm Reply with quote Back to top

The reduction in cost is not that great. In the NES/SNES days, manufacturing costs were a huge part of a game's cost. Today, games such as Black Ops cost millions upon millions of dollars to produce. Physical manufacturing is such a small fraction of the total cost of a game's production that switching from physical discs to downloadable doesn't REALLY save any significant amount of money.
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Douche McCallister
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PostPosted: Feb 01 2011 09:18 pm Reply with quote Back to top

When you add it to millions of copies and over production that number can get very substantial. Lets say you create 1 million copies of "Poop is fun". You spend as a rough estimate, $.50 for a manual, $0.05 for cover art, $.25 for a case, $.50 for the disc. So that's $1.30 per unit in costs without including shipment, manufacturing of the discs in a production facility plus warehousing of the actual items. So $1,300,000 is spent just for the materials.

Typically when you get a game from a wholesaler you get the new game, from my experience, at a very similar price to what you are going to charge. A $50 game will typically cost $44. The wholesaler usually aquires the item from the developer at slightly lower price of about $39, so taking out the mark up and excluding all other costs the developer is saving/making around 3.33% more than they would. Add in those other costs and the % will increase. Not to mention the costs associated with over estimating production or the game just bombing and producing the physical product for multiple systems.

So basically several million dollars could be saved by the developer on a single title, so I very much see this as being a likely direction for companies.


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PostPosted: Feb 01 2011 10:18 pm Reply with quote Back to top

what about grandma who wants to buy a game for their grandson? downloadable titles cant offer that aside from giving them a gift card.


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Syd Lexia
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PostPosted: Feb 01 2011 10:25 pm Reply with quote Back to top

But again, 1.3 million to manufacture is nothing when the game cost $50 million to develop.
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sidewaydriver
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PostPosted: Feb 01 2011 10:36 pm Reply with quote Back to top

I'm not buying any system that is strictly downloading.


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Douche McCallister
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PostPosted: Feb 01 2011 10:40 pm Reply with quote Back to top

That's just a rough estimate to manufacture a game which only includes materials. No labor or any additional variable costs included. The number 1.3 million is several million dollars under a realisitc number. So let's say best case scenario it's roughly 3 million for everything...that's 6% lost revenue.

Also if a game cost's $50 Million to develop and sells for $50 you need to sell a million copies to just break even. I think we can agree that the development costs are going to be a little lower and if the development costs are lower that means the lost revenue % goes up even more.

"On this generation of consoles, games commonly require budgets of US$15 million to $20 million. Activision's Spider-Man 3, for example, cost US$35 million to develop, not counting the cost of marketing and sales.[1] Every game financed is, then, a large gamble, and pressure to succeed is high."

So on average that 3 million is roughly 15%-20% of the development costs. That's a lot of money to not have to worry about recouping.


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PostPosted: Feb 03 2011 12:42 am Reply with quote Back to top

a 'funny' article on what the PSP3 should be: http://www.1up.com/features/forget-ngp-psp3


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i'll_bite_your_ear
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PostPosted: Feb 03 2011 06:26 am Reply with quote Back to top

the second analog stick is a good thing. this will make the gaming feel more playstation.


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PostPosted: Feb 07 2011 11:21 pm Reply with quote Back to top

http://www.1up.com/news/xperia-play-playstation-phone-real
Quote:
Xperia Play: The PlayStation Phone is Real

Seemingly every aspect of the Xperia Play had been leaked prior to now, but Sony Ericsson had yet to officially announce it. That changed with the airing of a commercial during the Super Bowl yesterday and the launch of a Facebook page teasing an official announcement coming this Sunday.
The commercial (embedded below) is an extended version of the one we saw that leaked last week. An Android mascot undergoes surgery to have thumbs attached so that it can play with the new phone, which features a PlayStation-like controller when the screen is slid open.

Sony Ericsson's Facebook page now features a tab labeled 'Next level.' It teases an official announcement coming on Sunday, February 13 at 10am PST. Both the ad and the Facebook page label the phone as being "PlayStation certified," with Xperia Play indeed being its official name, as expected.

At this point, we don't know which carrier(s) will have the phone -- at least in the U.S. Engadget reports that several different carriers will get the phone in the U.K., including O2 and Vodafone, although that doesn't necessarily mean Sony Ericsson can't work out an exclusive agreement with a single carrier in the U.S. Hopefully we'll be getting all of those sorts of details this Sunday.



so, this finally gets confirmed by sony.

im not sure if its a good idea to have this & the NGP out on the market. especially if the NGP has 3G capabilities, whats the point of having them compete w/each other? sounds dumb IMO


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Douche McCallister
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PostPosted: Feb 07 2011 11:51 pm Reply with quote Back to top

Why have the iPhone and the iPad and the iPod. Sony Ericson is clinging to hopes that this might revitalize their cellphone market share. I can't really remember the last time anyone exclaimed having a Sony Ericson cell phone. They are two different medias with similar interests, but quite different aspirations. The Xperia looks like it might try and take a stab at the nonexistent cellphone game market (no phone seems to have a good way to play games without some form of criticism), while the NGP will take on Nintendo.


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PostPosted: Feb 07 2011 11:58 pm Reply with quote Back to top

good point


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PostPosted: Oct 26 2011 03:10 pm Reply with quote Back to top

BUMP

new info on the Vita:
Quote:
This week's issue of Famitsu magazine features a roundup of PlayStation Vita questions and answers, many of which clear up a lot of the smaller mysteries that surround the new portable. A quick summary:

- The Vita has a sleep function like the PSP, where you tap on the power button to put the system into standby mode. "You can also press the PS button mid-game to return to the game's LiveArea, which puts the game in suspend mode," a Sony PR rep told Famitsu. "While suspending a game, you can access the PS Store, friends, photos, and other features. However, you will have to end the suspended game if you launch a new game or the video player."

- If you have a 3G/Wi-Fi Vita model, which network connection takes priority? "The PS Vita automatically tries to connect via Wi-Fi first," Sony replied, "and if it can't do it, then connects to 3G. However, if you move to an area with an available Wi-Fi connection, the system will not automatically switch back from 3G to Wi-Fi."

- One non-obvious advantage to buying a 3G-compatible Vita -- even if you didn't sign up for 3G service, you can still use 3G-based GPS, in part because some games will require that function. "Even if your 3G contract has expired," Sony said, "you can still obtain positioning data from the internal GPS. This will work faster, however, if you connect to the Internet through 3G."

- You can also access the PlayStation Store and download content via 3G, but -- for now, at least -- you'll have to revert to Wi-Fi to download anything larger than 20 megabytes.

- How well does 3G-based multiplayer work? According to Sony, it all depends on the game: "The network mode in Hot Shots Golf 6, for example, transfers shot information between friends in a mail-like fashion. It's a turn-based online mode, so you can play it without being affected by network connection speeds."

- The Vita's internal web browser features support for cookies, JavaScript 1.7, and (part of) the HTML5 standard. Flash support is not part of the package, although Famitsu indicated that there's a very good chance this will be added in future firmware updates.

- Do you need a memory card to use the Vita? Basically, yes -- some games require one, though not all, and you can't use DLC at all without one. What's more, it has to be the special Vita memory card, and not a Memory Stick or anything. If you have movies or whatnot on a PSP stick, you'll have to run the content through your PC or PS3 first if you want to transfer it over to Vita.

- Along those lines, although the Vita doesn't have a UMD drive, you can redownload any PSP games you've purchased onto the Vita through the PS Store and play them on the Vita, although certain features -- such as PSone Classics -- won't be immediately available at launch.

- What about PSP save data, though? How do you move that over to the Vita? Curiously, Sony has yet to announce anything firm on this -- all they said to Famitsu is that they're working on the issue.

- If the estimated three to five hours of straight gameplay on a charge seems a bit paltry to you, there is one solution -- Sony's putting out a portable charger in the spring of 2012 that functions as an external rechargeable battery.

- The Vita's brightness control can be fine-tuned to any setting you want, instead of having only a few preset levels like on the PSP.

- Any system colors besides black in the works? "Currently we have no plans," Sony said. "We'd like to examine the issue based on what users ask for."

- Finally, if (for some reason) you still have UMD movies that you care enough about that you want to watch them on Vita, Sony -- in Japan, at least -- is working on a service that will allow you to download whatever films you own. More on this will apparently come shortly.

http://www.1up.com/news/wanted-vita-afraid

so, the 3G version seems very very pointless. at least to me it does. everything else sounds alright...


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Etch
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PostPosted: Oct 26 2011 07:04 pm Reply with quote Back to top

username wrote:
so, the 3G version seems very very pointless. at least to me it does. everything else sounds alright...

Quote:
Do you need a memory card to use the Vita? Basically, yes -- some games require one, though not all, and you can't use DLC at all without one. What's more, it has to be the special Vita memory card, and not a Memory Stick or anything.

Even that?



<ahem>......Fuck you, Sony. We finally start to break away from ridiculously overpriced proprietary memory on consoles and you decide to drag everyone back. Because SanDisk is undercutting your profits on your ludicrously-priced Memory Sticks?


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Douche McCallister
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PostPosted: Oct 26 2011 07:38 pm Reply with quote Back to top

Can't really blame them for doing it, but it's not like it's going to stop other companies from creating knock offs for far less.


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PostPosted: Oct 26 2011 08:32 pm Reply with quote Back to top

i dont agree w/them giving us new memory cards, but i cant say that im surprised. i had a feeling that would happen, so whatev. and its not like i will buy this until it has a killer app, or a new god of war.


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Syd Lexia
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PostPosted: Oct 26 2011 09:02 pm Reply with quote Back to top

You left out two important things:

US Price: $250 (No 3G), $300 (3G)
US Release Date: February 22, 2012

Seems very reasonable.

I won't be getting this, but I'm sure it'll get games I want. I still might pick up a regular PSP eventually just for Final Fantasy IV: Complete alone. Of course, I'm still holding out hope they release Final Fantasy IV: Complete 3D...
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taterfyrings
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PostPosted: Oct 27 2011 02:00 pm Reply with quote Back to top

I have the PSP which in my opinion is a really nice little portable, so I will probably get this as well after a while. No point buying it before some games that I'm interested in are announced though.
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PostPosted: Oct 27 2011 04:01 pm Reply with quote Back to top

you can get the PS Vita a week early if you preorder the bundle
Quote:
Thanks to it being region free, you can import a PlayStation Vita from Japan and not have to worry about whether North American or European games will work on it. If you'd rather not resort to importing but want to get your hands on the system before anyone else, Sony is now presenting you with an option to do so.

By pre-ordering the PlayStation Vita First Edition bundle, you'll be able to get the system on February 15, a week ahead of its scheduled release on February 22. The caveat is it's bundled with some things you may or may not want, resulting in some extra costs.

In the United States the bundle includes the 3G model of Vita, a limited edition case, a 4GB memory card, and downloadable title Little Deviants for $349.99. That's a $50 premium over purchasing the 3G system on its own, and $100 more than you'd be paying for a Wi-Fi-only system if that's what you'd prefer. In Canada, the bundle consists of the same things except it's the Wi-Fi system with a $299.99 price tag. It's not a terrible deal when you consider you're getting a game and a memory card, the latter of which is all but required for Vita owners.

For those who end up with the 3G system, be aware that you'll be using AT&T in the U.S. There's also a file size limit on what can be downloaded over 3G -- only things 20MB and less can be downloaded when not connected to Wi-Fi.

http://www.1up.com/news/get-playstation-vita-early-pre-ordering-bundle


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Douche McCallister
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PostPosted: Oct 27 2011 06:01 pm Reply with quote Back to top

I'll definitely pick up the wifi version. 3G does not appeal to me at all. Do Japanese systems include an option for the English Language. Trying to find it might be another game in and of itself.


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Mr. Satire
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PostPosted: Oct 28 2011 01:17 am Reply with quote Back to top

Hmm, if this console was released before Christmas, or even before the 3DS, there would have been the slightest of a chance I'd buy it. But since it isn't, there is no way I will buy it. I'm happy with my 3DS and iPhone. I don't need a third device in my pockets.


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The Opponent
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PostPosted: Mar 29 2012 01:07 pm Reply with quote Back to top

Mere weeks after its release, hackers have successfully booted homebrew on the Vita! But at what cost? Potentially the entire PlayStation Store library.

Quote:
Now, Sony instead seems to be using its control of PSP game downloads on the Vita to try to cut off the supply of exploitable games as quickly as possible, opening up a new front in the war for control of the Vita hardware. They might have an uphill battle on their hands, though, as Wololo's hackers claimed to "collectively have access to about 5 to 10 user mode game exploits in psp games" earlier this month, and have created a so-called "exploit factory" to easily port VHBL as new exploits are found. We could be entering a new era in the Sony hacking wars, where exploits are first released quietly before being publicly deployed as tactical weapons that whittle down the number of downloadable PSP titles available from the PlayStation Store.

So basically this hack of theirs can work on many games on the store and they could use it to have titled removed for god knows how long at the expense of everyone who simply wanted to play them. I appreciate how they didn't simply release it for every game, but this seems just a little underhanded, even if the exploits can't play retail games. That said, this article explains all about their stance on everything related to this issue.

Also, consider that the 3DS has been out for more than a year now and has yet to have its native software and hardware exploited. Consider also that the DSi has only been hacked once and was quickly patched and not exploited since. Either the security there is too good or the hackers have already figured it out and are smartly withholding their finds until the time is right.


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