I still remember being dumbfounded when I saw the "shitty Mega Man" from MegaMan's box art in a trailer for a fighting game, let alone a trailer for anything. I understand the demand for new MegaMan material as noted above, but damn, find a better basis for your character design!
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Feb 07 2012 07:26 pm
The worst part is that it's not even just plain old Box Art Mega Man, they made him overweight for some fucking reason. You know, to stomp on any sort of lingering joy that anyone might have gotten out of the character.
The worst part is that it's not even just plain old Box Art Mega Man, they made him overweight for some fucking reason. You know, to stomp on any sort of lingering joy that anyone might have gotten out of the character.
1987 was a long time ago. So he let himself go a little bit, it's only to be expected.
So it turns out some sleazeballs are holding the DLC characters for the Xbox 360 version hostage. 14 locked characters have been discovered in the disc's contents, presumably as time-release content, and Capcom gave us all the impression that Xbox 360 players wouldn't have any of them at all. Whilst everyone blames Capcom over this mess, I suspect the treachery lies much higher up the chain.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
Posted:
Mar 05 2012 04:39 pm
Video doesn't work due to a copyright lame...I mean claim.
"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
Thunderhorse
Title: This is DELICIOUS!
Joined: Dec 29 2009
Location: Colorado Springs, CO
Posts: 1923
Posted:
Mar 06 2012 06:47 am
Re-uploaded.
I kinda expect this from Capcom, but at least with MVC3 the characters on the disc were incomplete.
ThisIsTunaWithBacon
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Mar 06 2012 07:43 am
And with MVC3, Dr. Octopus never saw the light of day.
But the word of the street is that because all the content is already on the disc, there won't be a Super version for you to hold out for instead of getting anally raped via DLC pricing.
My minimal interest in this game was squashed long ago. Better luck with TxSF.
Shake it, Quake it, Space Kaboom.
Thunderhorse
Title: This is DELICIOUS!
Joined: Dec 29 2009
Location: Colorado Springs, CO
Posts: 1923
Posted:
Mar 06 2012 08:05 am
Syd Lexia wrote:
And with MVC3, Dr. Octopus never saw the light of day.
But the word of the street is that because all the content is already on the disc, there won't be a Super version for you to hold out for instead of getting anally raped via DLC pricing.
Capcom has noted repeatedly that there will not be a Super Capcom X Tekken,
Bullshit. In this day and age, they could be patched in. I don't mind paying for them, but I hate that I have to wait "Six months until they are released in the fall" when they are practically, if not completely finished and on the disc.
ThisIsTunaWithBacon
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
Posted:
Mar 08 2012 07:32 pm
So someone hacked those DLC dudes in. According to my sources, not only are they fully playable complete with alternate appearances and trials and everything, turns out they're not even DLC after all; they'll be triggered to open with a regular update. So the only question left is when. Genius.
On a less depressing note, I've been having a time with this game and Roglento is my main team at the moment.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
Lady_Satine
Title: Head of Lexian R&D
Joined: Oct 15 2005
Location: Metro area, Georgia
Posts: 7287
Posted:
Mar 08 2012 09:26 pm
Sorry, but what're Alisa and Lars from?
"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
Posted:
Mar 08 2012 10:38 pm
My brother tells me Tekken 6, but if I didn't know any better I woulda assumed they're RPG imports.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
Alisa reminds me of something more out of Strike Witches. And Lars seems like some cross between someone with that electricity-channelling Kazuya blood and an Onimusha reject.
"Life is a waste of time. Time is a waste of life. Get wasted all the time, and you'll have the time of your life!"
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Mar 09 2012 09:39 pm
Lars is kinda lame. Which sucks, because he's the main protagonist of Tekken 6.
I played SFxT at a gamesconvention. It's alright. Blazblue is way ahead of it thougth. It plays like a mix of Tatsunoko VS Capcom and SF4. I'll stick with SF4 and blazblue.
it was the best of times
it was the blurst of times
Hot on the heels of its March 6 release date, SFxT is about to kick off regular updates - meant to keep the experience fresh all through the year - with a blend of free and paid DLC.
...
Swap Costumes are available for $1.00 (80 Microsoft Points) each, or if you wanna dive in for the whole assortment you can pick up the Street Fighter or Tekken collection packs for $13.00 (1040 MSP) each - buying one pack saves $6.00, grabbing both saves $12.00. April 3 also brings three free color packs, each containing four new additions to the palette for added customization options. Topping off the April 3 additions are three new quick combos, making for a total of five pre-programmed attack patterns. While spamming these pre-set combos is tempting, don't forget each use saps some of your Cross Gauge!
...
The biggest additions come soon after the PlayStation Vita version launches later this year - the 12 characters debuting on Vita will come to consoles as a $20.00 (1600 MSP) bundle. I know many were worried past character pricing would push the cost of this update sky high, so I'm happy to say Blanka, Sakura, Guy, Cody, Elena, Dudley, Alisa, Bryan, Christie, Jack, Lars and Lei will not break the bank.
One additional note - the dev team is also already working on solutions to the infinite combos currently making the rounds on YouTube, and will have them patched up once these other updates are out the door.
I know this was a massive wall of text, so for further clarity, here's everything we discussed above. This all begins on April 3 with Swap Costumes, color packs and quick combos, and then rolls out over the next several weeks:
FREE
Nine new gem packs totaling 60+ new gems
Replay analyzer
Tournament support for gem selection
Three new quick combo pre-sets
Three additional gem loadout slots
Three new color packs with four colors each
PAID
Swap Costumes - $1.00 (80 MSP) each or in two $13.00 (1040 MSP) Street Fighter and/or Tekken packs
DLC characters - $20.00 (1600 MSP) for all 12 new fighters
As much as I want to say that the massive fallout could have all been avoided by simply not putting the things on the disc, there isn't a big enough backlash. There are currently 270 comments on the Capcom-Unity announcement, which is not nearly enough to indicate the universal disdain needed to end this practice for good. Even if they didn't get all hacked in within weeks of release, imagine the final legitimate release and noticing that the updates took less than a minute to finish. Did they really think this through?
The only thing that doesn't make sense is why they insisted on leaving the completed content in the hands of the customers and trusting them to not hack it. History has shown that this has happened before and they really ought to know better by now. I can only imagine that all of this is to push the Vita as the platform of the future, but that still doesn't explain why they allowed this to happen. The only answer I have left is bandwidth concerns, but that holds very little water in 2012 when that's essentially a non-issue. If I were to blame anyone, I would select the Vita for all the favoritism it's apparently getting as a result of this mess.
And let's not forget the people who are using all of this stuff right now, who are essentially transparently cheating just in time for next year's tournaments.
ALSO: The current DLC totals to $46, more than two-thirds of the original price of the game, with more to come. It's exactly as I feared. Street Fighter X Tekken is the Call of Duty of fighting games. (And I thought it would be due to those gems.)
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
Posted:
Mar 18 2012 06:46 pm
Here's my theory. They wanted people to hack them. It's really a no-brainer that people would hack the game and find the characters. This way, everyone gets pissed now and cries boycott, but that angry energy isn't going to last all the way until fall when the characters are available for purchase. By then, they'll all cool down and be suckered into the game that they'll have to buy them because they're like crack addicts. If it was found out that they were on the disc at the time of having them available, then an angry backlash might be effective and people would refuse to buy them. They have to let people tire themselves out and stop caring enough to do something about it.
Shake it, Quake it, Space Kaboom.
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
Posted:
Mar 18 2012 06:55 pm
That's exactly my point--people clearly don't approve of this, but they're making enough money to justify continuing it. And this will happen forever, unless not enough people buy it, and even then, this would have to happen many times in a row for it to end for good. And let's not think about how Namco is going to top this.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
sidewaydriver
2010 SLF Tag Champ
Title: ( ͡� 
Joined: May 11 2008
Posts: 6160
Posted:
Mar 18 2012 07:27 pm
Unfortunately stupid people outnumber smart people and they'll always be there to make sure these kinds of practices stay in place. All it would take is to let the companies bite the bullet on a few high profile games to make it stop but I guess people don't have any self control.
Shake it, Quake it, Space Kaboom.
The Opponent
Title: Forum Battle WINNER
Joined: Feb 24 2010
Location: The Danger Zone
Posts: 3495
Posted:
Mar 18 2012 11:15 pm
My biggest problem with the reaction to this is the people who aren't smart enough to keep this information on the down-low. There will always be people who use hacks, but I can't stand the people who flaunt them online just begging to be caught. Same with game sites that make loving reports about those famous DS flashcarts that only give them more publicity and the commenters who smugly inform everyone that they "won't" or "don't" use them. Good going showing the authorities your hand, everyone.
I'm not a bad enough dude, but I am an edgy little shit. I'll do what I can.
Vert1
Joined: Aug 28 2011
Posts: 537
Posted:
Mar 28 2012 03:15 am
Ryu/Ken are like broken. S-Tier for sure.
Game is pretty enjoyable. Timeouts are pretty boring though. Kuma has a rapeface on the whole time.
Vert1
Joined: Aug 28 2011
Posts: 537
Posted:
Mar 28 2012 02:12 pm
More reasons to hate Capcom:
Quote:
From: Arroyo1291 | #001
So a few weeks ago I made a post about people complaining to the business bureau about the false advertising in this game with the couch co op situation. I'm not here to drag the matter further; at this point either you think it's wrong, Capcom didn't do anything bad, or you just don't give a rat's ass. Regardless I thought I'd post the response I got from Capcom.
*** You need to respond to this complaint before it can be processed further. Please see below for instructions. ***
On March 23, 2012, the business provided the following information:
At Capcom, we value our customers and make every effort to resolve customer complaints. We are sorry to hear that Mr. __ was so disappointed with the Street Fighter x Tekken game (''SFxT''), and would like to respond to his complaints.
While the PS3 version of SFxT has a 4-player co-op mode in which two people can team up locally (on the same console) to play on-line, this mode of play was not included in the Xbox 360 version of the game. Capcom acknowledges that its communications surrounding this mode have been less than clear. Hopefully, the explanation below will resolve any concerns.
While Capcom did not advertise this feature with respect to the Xbox 360 version, it understands that some fans may have believed this mode to be available across all platforms. Unfortunately, due to time and resource constraints, Capcom was not able to include that feature in the XBox 360 version and it apologizes to those players who were looking forward to it. Because of the scale required to implement this feature, Capcom has decided that it will not do so, and will not be providing a patch for this feature.
Further, while none of the packaging or other advertising collateral for the Xbox 360 version of the Game advertised the ''4-player co-op mode,'' Capcom has discovered that the game manual included in the SFxT Special Edition package inadvertently references that feature. (We note that the manual is not available for customers' pre-purchase review, so do not believe that the manual could have influenced any purchasing decision.)
Because we understand and empathize with your frustration over the messaging about this feature, and due to the misprint in the Xbox 360 Special Edition manual, while we cannot offer you a refund on this game, we can offer you a coupon for 30% off a future purchase on the Capcom store (www.shop.capcom.com) (maximum value of the discount not to exceed $100; valid for one-time use only; coupon expires twelve months from the date of issuance). Please note that this coupon is intended solely for a single use by ___. To obtain the coupon code, please send an email to BBBResponseCoupon@Capcom.com and be sure to include (i) the email address used to file your Better Business Bureau complaint, (ii) your Complaint Case Number, and (iii) a proof of purchase (e.g. receipt) of the Xbox 360 version of SFxT that you purchased.
We understand that this coupon may not alleviate your frustration, but we hope you will accept it as a token of our sincere apology.
So as you can see they didn't give a response we haven't already heard; however those of you who did take the time to complain may or may not have received this or a similar email. If you haven't I would suggest you take the time to review your case. If you never filed a complaint at all who knows maybe if you're still upset you can file one and maybe they'll give the same little discount.
capcom'd
they probably have the same excuse for the sound too
lolwhat wrote:
Just need a place to put all this:
--obvious glitches that were somehow missed
--obvious infinites that were somehow missed
--poorly designed game mechanics that can only be not too powerful by being nerfed to near uselessness, see pandora and cross assault
--hitboxes that have very little to do with where things look like they should be
--roll/stand mixup discourages pressure, means characters who have to depend on crossups or throws for pressure have a harder time winning
--weak throw range means some characters and forms of pressure are needlessly bad
--stages are so wide that getting and maintaining proper positioning is harder
--clock runs too fast and always runs in a game where dealing damage, whether in cinematics or normal combos, and doing individual block strings and counterhit setups, like stand jab pressure, can last for 10-15 seconds
--damage scaling is designed for the very different sf4 system, doesn't translate well into a game where combos can reasonably be comprised of 20 individual moves
--life regeneration is set at too high a percentage and happens too fast in a game where the timer is a constant issue
--stages are so wide that getting and maintaining proper positioning is really hard and runaway is artificially strong
--yes, there are still SF4 style "unblockables" aka crossups that can only be blocked with 1 frame timing
--there are so many time-lengthening factors (stage size, life regen, roll/stand, fast and constant timer, etc) that players have to start making clock-based decisions with 30-50 seconds left in a round
--designed for play with a gem system that is extremely disappointing: can't see your opponent's gems to know how to gameplan for them, most gems are only important on the margins, assist gems are clearly overpowered, some dlc gems are obviously gamebreaking
--I don't even usually care about this, but the graphics and music are so terrible, and even terrible in important ways like lifebar design
No, it's not my favorite game. Yes, I'm still playing and watching it and still trying to help it evolve into something better. But I think there's only so much players can do to improve the game before we need Capcom to swing in and do the rest.
On Asura's Wrath:
Quote:
I finished EVERYTHING on S Rank, there is no "true" ending, it's just an extra cut scene that well DOESN'T END ANYTHING. The "ending" is shallow and a huge cliff hanger and Capcom just announced the true ending will be DLC, a new 4 episode chapter.