Sweet, they brought back the 1-up music from Sonic 3!
Josh.0
Joined: Sep 10 2010
Location: Kearney, NE
Posts: 65
Posted:
Sep 28 2010 12:45 pm
i'm still very excited.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Sep 28 2010 12:54 pm
The Casino level is beautifully done. But this doesn't look challenging. I mean, in the damn videos, the guy has 90+ lives. They should have put him at one life. You know, at least pretend the game is hard.
I never found any Sonic game to be that challenging. Beautiful and fun to watch, but hardly challenging.
Syd Lexia
Site Admin
Title: Pop Culture Junkie
Joined: Jul 30 2005
Location: Wakefield, MA
Posts: 24886
Posted:
Sep 28 2010 01:16 pm
They were a little hard when I was like 11. Especially those fucking water levels.
But if you're going to try and appeal to old school gamers, you need to up the difficulty level. Mega Man 9 and 10 are great examples of this. Sonic 4 doesn't seem to do this.
I'm sorry that "it has to look pretty" isn't my #1 concern with video games.
"is it fun to play" is my top concern.
Sonic 2 isn't hard at all to anyone older than eleven, like we established, but we still go back and play it long after the challenge has worn off... because it's fun.
LordHuffnPuff
Title: Mahna Mahna
Joined: Jan 12 2009
Location: Fairyland
Posts: 571
Posted:
Sep 29 2010 08:12 am
"Episode 1" looks like it's going to be as long as a "classic" Sonic game. So the Episodic thing doesn't seem so bad, if it's just going to be a way of connecting a bunch of classic-length sonic games under a single plot banner.
I just downloaded it on my Wii today. It's pretty good.
Syd Lexia wrote:
iPhone games are what you play when you can't get at actual games. You know, like how sometimes alcoholics drink mouthwash.
Lexiabot9000 wrote:
Your love life will be happy and harmonious if you stick to masturbating.
jprime
Title: Ex-GameWinners
Joined: Jan 27 2008
Location: Southern Ontario
Posts: 7043
Posted:
Oct 11 2010 08:16 pm
I'm going to wait until all three episodes are available and it won't take a relatively sizable chunk out of my account.
Andrew Man
Title: Is a Funklord
Joined: Jan 30 2007
Location: Annandale, VA
Posts: 5603
Posted:
Oct 13 2010 12:11 am
Just played the demo.
Sega really got the controls right, the game feels great, and if you have a nice display, it looks great. Everything moves fast and smooth, they really got the right physics and sonic has real weight again.
The level design is also pretty fantastic in the one act they let you play. Several alternate paths, classic shit like loops.
My only real complaint is the price and the fact that it's episodic still. I will probably hold out until they are all released.
I bought it, the game is pretty perfect. Casino Street Zone is fantastic.
I don't get all the whining and moaning about the price. This game has four zones of three acts plus a boss level, and then a final zone. That's seventeen levels.
Sonic 3 had 12 zones, was really only half a game, and sold for $50 new. People didn't think THAT was overpriced. So why is $15 for something with more content than that not worth it?
The level design is okay, i do have a few problems and also it is quite easy.
The problems are with the physics (see above). In Casino Night Zone Act 3 you have to use cannons to blast around the level and it was nearly impossible for me to do some of it because sonic moves up into the air, curves along then suddenly falls.
Honestly i didn't think it would be a problem (even after seeing the youtube video) and to an extent it isn't a problem until you come to tricky platforming bits.
I have come across bounce pads which just bounce you to your death down a pit.
I was sceptical of the whole homing attack thing, i suppose it's okay for attacking enemies but when you have to use it to get around the level that's when it becomes a problem.
Most of you have played the 3D sonics you know the way you use it to jump over gaps - there's multiple enemies floating over a gap and you homing attack them all to get across it? It's a major problem in this game.
Why is it a problem? Unlike the 3D sonic games where you can see what is ahead of you and anticipate doing the homing attack it's not possible in a side scroller so what happens is your flying across via a bouncer in what is pretty much nothing and then you see...
*fuck it i will draw a diagram*
Okay you are S - Sonic, you hit the bouncer. The dashed line indicates all that you can see when you hit the bouncer.
The arrows indicate the path that you take when you hit the bouncer. That blue circle is the space/amount of time you have to home in and attack.
After the red diagonal line you fall to your death.
How the fuck are you meant to know that's coming? You don't you just have to be extremely quick or you die.
Another extremely infuriating bit was like the diagram except there was though circle bouncers where you land: one on the bottom a gap for you to fit through and then one above it.
If you don't fit into this gap you fall to your death.
Come to think of it.. this really isn't even a problem.
The very same level gave me 10+ lives. TEN PLUS LIVES. You where lucky to ever get one or two in a level.
There is a slot machine-esque thing which pretty much you run past it, it spins and gives you an outcome. There are loads of these. I was just raking in the lives, i was literally like wtf is going on. There is no possible way to lose this.
This of course is not to say that stupid platforming like the diagram above isn't infuriating.
Apart from stuff like that the game is really simple and i sort of like it.
Sonic 3 had 6 zones and 2 acts which is 12 levels.
The bosses were included in the levels unlike Sonic 4 and let's face it the boss levels aren't levels. All they are is a 5 second run to Robotnik and then the fight. This could easily be tacked onto the end.
So in reality there is only 12 levels in Sonic 4.
LordHuffnPuff
Title: Mahna Mahna
Joined: Jan 12 2009
Location: Fairyland
Posts: 571
Posted:
Oct 15 2010 03:45 pm
Don't discount EGG zone just because it's a boss level. I spent more time there than on any other stage.
Also I had no issues with the things you're talking about. It played fluidly and smoothly, with plenty of time to see what's coming. What system are you on? Or rather, are you complaining that a game about speed makes you act quickly? The video you posted has Sonic falling straight down in mid-jump, but you have to DO THAT ON PURPOSE. He doesn't just stop for no reason, you have to stop moving him!
The number of lives is pretty preposterous though. I went into the final boss with nearly 150 tries.