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		| Vert1 
 
				
			 
				
			 
				
			 
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				This is a thread to talk about games that mess with players' expectations or rules (like Psycho did for movies). Here are some examples I've come up with. What are some more you can think of? 
#1: Super Mario Bros. 2/Lost Levels. 
| Jeff Ryan wrote: |  
| In this game, the first mushroom would kill Mario. Boom, dead. Miyamoto could never pull a stunt like that with an arcade game: folks would demand their quarter back. |  
| Quote: |  
| If the first game had Mario schlep his way up a pyramid to get a 1-Up, this one would create a similar obstacle course that led to a worthless poison mushroom. Mario’s warp zones took him forward in the first game? The warp zones in the sequel might take him back to the beginning of the game. Level after level, Miyamoto was pranking the player. |  
From the book Super Mario: How Nintendo Conquered America
#2: Eternal Darkness 
What is real? Eternal Darkness had a sanity meter that dropped when you encountered enemies; if it dropped to low you'd start experiencing a loss of reality. A description from the N-Sider preview of the game:
 
| Quote: |  
| "It's one of the elements in the game that I think people will really enjoy," says Dyack. "As players come against these things that are totally unbelievable -- things they have never seen before -- they begin to question what's going on and their ability to deal with things is diminished. That affects gameplay and how the player feels. If your level of sanity becomes very, very low, weird things are going to start to happen." Players can actively keep their sanity level stable, however, they've got to figure out how it's done. This feature is designed to make you doubt not only others' actions, but also your own. Denis Dyack remarked that "There are times when you don't know if what's going on is a delusion or actually the real game." |  
This new feature allowed the developer to prank the players in all sorts of ways. One particularly devious prank was [SPOILER:1a684d84da]an early congratulatory game over screen in the 3rd chapter. I've heard that someone actually returned the game saying it was too short only to be explained to by the store clerk that they'd been pranked.[/SPOILER:1a684d84da]
#3: Gradius 3 
Gamers should all know the Konami code. It gave great things to players who used it except in the SNES Gradius 3 where upon entering the code [SPOILER:1a684d84da]your ship explodes.[/SPOILER:1a684d84da]
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		| UsaSatsui 
 
				
			 
				
			 
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				I'm playing through Eternal Darkness for YouTube (someday I will be awake enough to upload the rest of it).  The best one was "Delete all save games? Y/N"  "Deleting all saved games, please wait..."  
 Metal Gear Solid was probably the innovator of screwing with the player.  "I see you like Castlevania..."
 
 Secret of Monkey Island was fun with this.  At one point Guybrush falls off a cliff and it gives you a standard Sierra style "Game Over...Restore/Retry/Quit"...only to have him bounce back up and land safely.  "Rubber tree."  The Stump is also a nasty trick (it asked you to insert Disk 42, 27, and other impossibly high numbers).  Breaking the fourth wall was a highlight of the series, so a lot of later games did it too.
 
 Hell, go read the Mystery House review right here on Sydlexia.com for an early example.  If you swear at the game, it quits on you for being rude.
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		| Bob Dylan`s Blues 
 
				
			 
				
			 
				Title: Worlds Strongest Man
			 
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				Resident Evil 4: You can recover health by using fish which you could get by shooting them. If you shot at the fish in the lake too much you would be eaten by the Del Lago.
 Zelda Wind Waker: If you break a vase in first floor of the rich mans house on windfall island you're forced compensate him.
 
 Metal Gear Solid 2: Raiden.
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		| Syd Lexia 
 
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				Resident Evil 5: Leading you to believe Jill Valentine, the most beloved character in the series, is dead.
 Soulcalibur V: Jumping ahead 17 years in the continuity, removing many of the fan favorites in favor of new characters.
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		| JoshWoodzy 
 
				
			 
				
			 
				
			 
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| Syd Lexia wrote: |  
| Soulcalibur V: Jumping ahead 17 years in the continuity, removing many of the fan favorites in favor of new characters. |  
QFT. I'm seriously pissed about all that and wanna protest it, but I'm still probably gonna fucking buy it.
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		| Bob Dylan`s Blues 
 
				
			 
				
			 
				Title: Worlds Strongest Man
			 
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| joshwoodzy wrote: |  
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| Syd Lexia wrote: |  
| Soulcalibur V: Jumping ahead 17 years in the continuity, removing many of the fan favorites in favor of new characters. |  QFT. I'm seriously pissed about all that and wanna protest it, but I'm still probably gonna fucking buy it.
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I hate to see people in abusive relationships that just can't walk away.
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		| sidewaydriver 
 
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				Symphony of the Night when the whole damn castle turns upside down.
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				|  Shake it, Quake it, Space Kaboom.  |  | 
	
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		| Syd Lexia 
 
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				I'm going to get SCV eventually, but I'll hold off. The preorder bonus sucks, and I bet Amazon will have a deal on the Collector's Edition by like May.
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		| LordHuffnPuff 
 
				
			 
				
			 
				Title: Mahna Mahna
			 
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				Every single screen in "I Want To Be The Guy"
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				|  More information may be found here .  |  | 
	
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		| sidewaydriver 
 
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				Mega Man games that make the shittiest weapon in the game the weapon that hurts the final boss.
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				|  Shake it, Quake it, Space Kaboom.  |  | 
	
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		| slapolakinkaido 
 
				
			 
				
			 
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				You must mean bubble lead.
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		| Syd Lexia 
 
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				Don't forget Top Spin and Search Snake!
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		| Murdar Machene 
 
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				There was that Penn and Teller game solely designed to prank players, like the bus driving game where all you do is veer slightly right and drive for a million miles until you earn one point.
 Smoke and Mirrors was the name, I believe.
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		| username 
 
				
			 
				
			 
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				i think nintendo pranked us when they released super smash bros brawl. and mario kart wii.
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| Klimbatize wrote: |  
| I'll eat a turkey sandwich while blowing my load |  |  | 
	
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		| Greg the White 
 
				
			 
				
			 
				
			 
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| Murdar Machene wrote: |  
| There was that Penn and Teller game solely designed to prank players, like the bus driving game where all you do is veer slightly right and drive for a million miles until you earn one point. 
 Smoke and Mirrors was the name, I believe.
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It was never released, and the mini-game you mentioned was Desert Bus. The Escapist does a charity where people pledge money towards how many points someone can rack up in the game.
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				|  So here's to you Mrs. Robinson. People love you more- oh, nevermind.  |  | 
	
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		| Cameron 
 
				
			 
				
			 
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				I'm surprised nobody has mentioned Metal Gear Solid 2 yet, what with the whole Raiden thing.
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		| @om*d 
 
				
			 
				
			 
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| Cameron wrote: |  
| I'm surprised nobody has mentioned Metal Gear Solid 2 yet, what with the whole Raiden thing. |  
| Bob Dylan`s Blues wrote: |  
| Metal Gear Solid 2: Raiden. |  
Yeah.
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		| Alowishus 
 
				
			 
				
			 
				
			 
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				I guess Cave Story to an extent.
 Would you like to take the Machine Gun?
 
 Now you can't get the best weapon.
 
 Would you like Booster 0.8?
 
 Now you can't get 2.0 or get the best ending.
 
 On first playthrough there is no way to know this. Hell if the game came out 20-25 years ago i bet people would still not get the best ending. It's a bit cryptic.
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		| Murdar Machene 
 
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				Yeah, please explain to me how ignoring an old man who falls down a pit ends up saving his life?
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		| Syd Lexia 
 
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				Mega Man 4, actually. 
 ZOMG WHY ISN'T DR. WILY THE BAD GUY?
 
 5 and 6 tried this too, but no one fell for it again.
 
 Nintendo's release of Urban Champion 3D on the 3DS Shop. That had to be a joke, right?
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		| UsaSatsui 
 
				
			 
				
			 
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| Murdar Machene wrote: |  
| Yeah, please explain to me how ignoring an old man who falls down a pit ends up saving his life? |  
It's a Schrodinger's Cat thing.  He isn't alive or dead until you observe him.  You go check on him, you see him die, so he's dead.  You ignore him, he shows up later alive, so he's alive.
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		| Greg the White 
 
				
			 
				
			 
				
			 
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| Murdar Machene wrote: |  
| Yeah, please explain to me how ignoring an old man who falls down a pit ends up saving his life? |  
Same here. Cave Story was a hella fun game, but I fucking hate how Japanese (and to a lesser degree, American) developers do the whole "good ending" shit sometimes. I'll find out years later that I got the bad ending because I picked up item 2 before item 1 and finished the game 2 minutes too late, so all of the characters die at the end or something, while the "real" ending is all happy and flowery, and ends when a Pop Tart shoots out of an empty controller port.
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				|  So here's to you Mrs. Robinson. People love you more- oh, nevermind.  |  | 
	
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		| Skinr 
 
				
			 
				
			 
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				There was a game on the 360 that came out 2-3 years ago. At the end, it would ask you to delete all your progress in order to complete the story (i.e., the world being destroyed, or restored, or some Cosmic Puppets-esque thing). I think it was Nier, but don't quote me on that.
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		| username 
 
				
			 
				
			 
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| Skinr wrote: |  
| There was a game on the 360 that came out 2-3 years ago. At the end, it would ask you to delete all your progress in order to complete the story (i.e., the world being destroyed, or restored, or some Cosmic Puppets-esque thing). I think it was Nier, but don't quote me on that. |  
reminds me of hitting the RESET button on the genesis when trying to beat a stage on X-Men.
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| Klimbatize wrote: |  
| I'll eat a turkey sandwich while blowing my load |  |  | 
	
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		| Skinr 
 
				
			 
				
			 
				Title: Minituae Guru
			 
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| username wrote: |  
| reminds me of hitting the RESET button on the genesis when trying to beat a stage on X-Men. |  
Holy crap, I remember playing that game! Never got that far, though; anyone who knows me knows I suck at any game that isn't Elder Scrolls or Super Smash Bros.
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